hedgewars/HHHandlers.inc
changeset 5279 66969e7494c5
parent 5197 9fa96377a69c
child 5287 ffc1475a4afd
equal deleted inserted replaced
5278:1aadb3312828 5279:66969e7494c5
   314                                 gtResurrector, 0, _0, _0, 0);
   314                                 gtResurrector, 0, _0, _0, 0);
   315                         CurAmmoGear^.SoundChannel := LoopSound(sndResurrector);
   315                         CurAmmoGear^.SoundChannel := LoopSound(sndResurrector);
   316                     end;
   316                     end;
   317                    amDrillStrike: AddGear(CurWeapon^.Pos, 0, gtAirAttack, 3, _0, _0, CurWeapon^.Timer);
   317                    amDrillStrike: AddGear(CurWeapon^.Pos, 0, gtAirAttack, 3, _0, _0, CurWeapon^.Timer);
   318                    //amMelonStrike: AddGear(CurWeapon^.Pos, 0, gtAirAttack, 4, _0, _0, 0);
   318                    //amMelonStrike: AddGear(CurWeapon^.Pos, 0, gtAirAttack, 4, _0, _0, 0);
   319                      amStructure: CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtStructure, 0, _0, _0, 0);
   319                      amStructure: CurAmmoGear:= AddGear(hwRound(lx) + hwSign(dX) * 7, hwRound(ly), gtStructure, gstWait, SignAs(_0_02, dX), _0, 3000);
   320                         amTardis: CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtTardis, 0, _0, _0, 5000);
   320                         amTardis: CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtTardis, 0, _0, _0, 5000);
   321                   end;
   321                   end;
   322 
   322 
   323         // Clear FollowGear if using on a rope/parachute/saucer etc so focus stays with the hog's movement
   323         // Clear FollowGear if using on a rope/parachute/saucer etc so focus stays with the hog's movement
   324         if altUse then FollowGear:= nil;
   324         if altUse then FollowGear:= nil;