hedgewars/uVariables.pas
changeset 5279 66969e7494c5
parent 5238 46ddaf14509d
child 5284 34abd278344e
equal deleted inserted replaced
5278:1aadb3312828 5279:66969e7494c5
  2034             PosCount: 1;
  2034             PosCount: 1;
  2035             PosSprite: sprWater;
  2035             PosSprite: sprWater;
  2036             ejectX: 0; 
  2036             ejectX: 0; 
  2037             ejectY: 0),
  2037             ejectY: 0),
  2038 
  2038 
  2039 // Tardis (just a copy of teleport til nemo arives)
  2039 // Tardis
  2040             (NameId: sidTardis;
  2040             (NameId: sidTardis;
  2041             NameTex: nil;
  2041             NameTex: nil;
  2042             Probability: 200;
  2042             Probability: 200;
  2043             NumberInCase: 1;
  2043             NumberInCase: 1;
  2044             Ammo: (Propz: ammoprop_ForwMsgs or
  2044             Ammo: (Propz: ammoprop_ForwMsgs or
  2060             PosCount: 2;
  2060             PosCount: 2;
  2061             PosSprite: sprAmTeleport;
  2061             PosSprite: sprAmTeleport;
  2062             ejectX: 0;
  2062             ejectX: 0;
  2063             ejectY: 0),
  2063             ejectY: 0),
  2064 
  2064 
  2065 // Structure
  2065 // Structure      
  2066             (NameId: sidStructure;
  2066             (NameId: sidStructure;
  2067             NameTex: nil;
  2067             NameTex: nil;
  2068             Probability: 0;
  2068             Probability: 0;
  2069             NumberInCase: 1;
  2069             NumberInCase: 1;
  2070             Ammo: (Propz: ammoprop_ForwMsgs or
  2070             Ammo: (Propz: ammoprop_ForwMsgs or
  2071                           ammoprop_NoCrosshair or
  2071                           ammoprop_NoCrosshair or
  2072                           ammoprop_NeedTarget or
       
  2073                           ammoprop_AttackingPut or
       
  2074                           ammoprop_Utility or
  2072                           ammoprop_Utility or
  2075                           ammoprop_DontHold;
  2073                           ammoprop_DontHold;
  2076                 Count: 1;
  2074                 Count: 1;
  2077                 NumPerTurn: 0;
  2075                 NumPerTurn: 0;
  2078                 Timer: 0;
  2076                 Timer: 0;
  2083             TimeAfterTurn: 0;
  2081             TimeAfterTurn: 0;
  2084             minAngle: 0;
  2082             minAngle: 0;
  2085             maxAngle: 0;
  2083             maxAngle: 0;
  2086             isDamaging: false;
  2084             isDamaging: false;
  2087             SkipTurns: 0;
  2085             SkipTurns: 0;
  2088             PosCount: 2;
  2086             PosCount: 1;
  2089             PosSprite: sprAmTeleport;
  2087             PosSprite: sprWater;
  2090             ejectX: 0;
  2088             ejectX: 0;
  2091             ejectY: 0),
  2089             ejectY: 0),
       
  2090             
  2092 // Land Gun
  2091 // Land Gun
  2093             (NameId: sidLandGun;
  2092             (NameId: sidLandGun;
  2094             NameTex: nil;
  2093             NameTex: nil;
  2095             Probability: 20;
  2094             Probability: 20;
  2096             NumberInCase: 1;
  2095             NumberInCase: 1;