cocoaTouch/GameSetup.m
changeset 3029 67483e87590c
parent 3021 1d3302ac371f
child 3090 51629e69da51
equal deleted inserted replaced
3028:d17cf923d7c3 3029:67483e87590c
    21 	self = [super init];
    21 	self = [super init];
    22 	srandom(time(NULL));
    22 	srandom(time(NULL));
    23 	ipcPort = (random() % 64541) + 1025;
    23 	ipcPort = (random() % 64541) + 1025;
    24 		
    24 		
    25 	NSString *filePath = [[SDLUIKitDelegate sharedAppDelegate] dataFilePath:@"settings.plist"];
    25 	NSString *filePath = [[SDLUIKitDelegate sharedAppDelegate] dataFilePath:@"settings.plist"];
    26 	self.systemSettings = [[NSDictionary alloc] initWithContentsOfFile:filePath]; //should check it exists
    26 	systemSettings = [[NSDictionary alloc] initWithContentsOfFile:filePath]; //should check it exists
    27 	return self;
    27 	return self;
    28 }
    28 }
    29 
    29 
    30 -(void) dealloc {
    30 -(void) dealloc {
       
    31     [systemSettings release];
    31 	[super dealloc];
    32 	[super dealloc];
    32 }
    33 }
    33 
    34 
    34 #pragma mark -
    35 #pragma mark -
    35 #pragma mark Thread/Network relevant code
    36 #pragma mark Thread/Network relevant code
   247 -(const char **)getSettings {
   248 -(const char **)getSettings {
   248 	const char **gameArgs = (const char**) malloc(sizeof(char*) * 6);
   249 	const char **gameArgs = (const char**) malloc(sizeof(char*) * 6);
   249 	NSString *ipcString = [[NSString alloc] initWithFormat:@"%d", ipcPort];
   250 	NSString *ipcString = [[NSString alloc] initWithFormat:@"%d", ipcPort];
   250 	NSString *localeString = [[NSString alloc] initWithFormat:@"%@.txt", [[NSLocale currentLocale] objectForKey:NSLocaleLanguageCode]];
   251 	NSString *localeString = [[NSString alloc] initWithFormat:@"%@.txt", [[NSLocale currentLocale] objectForKey:NSLocaleLanguageCode]];
   251     CGRect screenBounds = [[UIScreen mainScreen] bounds];
   252     CGRect screenBounds = [[UIScreen mainScreen] bounds];
   252     NSString *wSize = [[[NSString alloc] initWithFormat:@"%d", (int) screenBounds.size.width] autorelease];
   253     NSString *wSize = [[NSString alloc] initWithFormat:@"%d", (int) screenBounds.size.width];
   253     NSString *hSize = [[[NSString alloc] initWithFormat:@"%d", (int) screenBounds.size.height] autorelease];
   254     NSString *hSize = [[NSString alloc] initWithFormat:@"%d", (int) screenBounds.size.height];
   254     
   255     
   255 	gameArgs[0] = [[systemSettings objectForKey:@"username"] UTF8String];	//UserNick
   256 	gameArgs[0] = [[systemSettings objectForKey:@"username"] UTF8String];	//UserNick
   256 	gameArgs[1] = [ipcString UTF8String];                                   //ipcPort
   257 	gameArgs[1] = [ipcString UTF8String];                                   //ipcPort
   257 	gameArgs[2] = [[systemSettings objectForKey:@"sounds"] UTF8String];     //isSoundEnabled
   258 	gameArgs[2] = [[systemSettings objectForKey:@"sounds"] UTF8String];     //isSoundEnabled
   258 	gameArgs[3] = [[systemSettings objectForKey:@"music"] UTF8String];      //isMusicEnabled
   259 	gameArgs[3] = [[systemSettings objectForKey:@"music"] UTF8String];      //isMusicEnabled
   259 	gameArgs[4] = [localeString UTF8String];                                //cLocaleFName
   260 	gameArgs[4] = [localeString UTF8String];                                //cLocaleFName
   260 	gameArgs[5] = [[systemSettings objectForKey:@"alternate"] UTF8String];	//cAltDamage
   261 	gameArgs[5] = [[systemSettings objectForKey:@"alternate"] UTF8String];	//cAltDamage
   261 	gameArgs[6] = [wSize UTF8String];
   262 	gameArgs[6] = [wSize UTF8String];                                       //cScreenHeight
   262     gameArgs[7] = [hSize UTF8String];
   263     gameArgs[7] = [hSize UTF8String];                                       //cScreenWidth
   263     
   264     
       
   265     [wSize release];
       
   266     [hSize release];
   264 	[localeString release];
   267 	[localeString release];
   265 	[ipcString release];
   268 	[ipcString release];
   266 	return gameArgs;
   269 	return gameArgs;
   267 }
   270 }
   268 
   271