1 (* |
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2 * Hedgewars, a free turn based strategy game |
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3 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com> |
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4 * |
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5 * This program is free software; you can redistribute it and/or modify |
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6 * it under the terms of the GNU General Public License as published by |
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7 * the Free Software Foundation; version 2 of the License |
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8 * |
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9 * This program is distributed in the hope that it will be useful, |
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10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 * GNU General Public License for more details. |
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13 * |
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14 * You should have received a copy of the GNU General Public License |
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15 * along with this program; if not, write to the Free Software |
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16 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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17 *) |
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18 |
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19 {$INCLUDE "options.inc"} |
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20 |
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21 unit uKeys; |
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22 interface |
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23 uses SDLh, uTypes; |
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24 |
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25 procedure initModule; |
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26 procedure freeModule; |
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27 |
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28 function KeyNameToCode(name: shortstring): word; |
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29 procedure ProcessKbd; |
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30 procedure ResetKbd; |
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31 procedure FreezeEnterKey; |
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32 procedure InitKbdKeyTable; |
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33 |
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34 procedure SetBinds(var binds: TBinds); |
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35 procedure SetDefaultBinds; |
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36 |
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37 procedure ControllerInit; |
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38 procedure ControllerClose; |
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39 procedure ControllerAxisEvent(joy, axis: Byte; value: Integer); |
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40 procedure ControllerHatEvent(joy, hat, value: Byte); |
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41 procedure ControllerButtonEvent(joy, button: Byte; pressed: Boolean); |
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42 |
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43 {$IFDEF MOBILE} |
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44 procedure setiPhoneBinds; |
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45 {$ENDIF} |
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46 |
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47 implementation |
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48 uses uConsole, uCommands, uMisc, uVariables, uConsts, uUtils, uDebug; |
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49 |
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50 var tkbd, tkbdn: TKeyboardState; |
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51 KeyNames: array [0..cKeyMaxIndex] of string[15]; |
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52 |
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53 function KeyNameToCode(name: shortstring): word; |
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54 var code: Word; |
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55 begin |
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56 code:= cKeyMaxIndex; |
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57 while (code > 0) and (KeyNames[code] <> name) do dec(code); |
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58 KeyNameToCode:= code; |
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59 end; |
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60 |
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61 |
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62 procedure ProcessKbd; |
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63 var i, j, k: LongInt; |
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64 s: shortstring; |
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65 Trusted: boolean; |
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66 {$IFNDEF MOBILE}pkbd: PByteArray;{$ENDIF} |
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67 begin |
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68 hideAmmoMenu:= false; |
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69 Trusted:= (CurrentTeam <> nil) |
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70 and (not CurrentTeam^.ExtDriven) |
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71 and (CurrentHedgehog^.BotLevel = 0); |
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72 |
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73 // move cursor/camera |
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74 // TODO: Scale on screen dimensions and/or axis value (game controller)? |
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75 movecursor(5 * CursorMovementX, 5 * CursorMovementY); |
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76 |
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77 k:= SDL_GetMouseState(nil, nil); |
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78 |
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79 {$IFDEF MOBILE} |
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80 SDL_GetKeyState(@j); |
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81 {$ELSE} |
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82 pkbd:= SDL_GetKeyState(@j); |
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83 for i:= 6 to pred(j) do // first 6 will be overwritten |
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84 tkbdn[i]:= pkbd^[i]; |
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85 {$ENDIF} |
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86 |
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87 // mouse buttons |
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88 {$IFDEF DARWIN} |
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89 tkbdn[1]:= ((k and 1) and not (tkbdn[306] or tkbdn[305])); |
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90 tkbdn[3]:= ((k and 1) and (tkbdn[306] or tkbdn[305])) or (k and 4); |
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91 {$ELSE} |
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92 tkbdn[1]:= (k and 1); |
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93 tkbdn[3]:= ((k shr 2) and 1); |
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94 {$ENDIF} |
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95 tkbdn[2]:= ((k shr 1) and 1); |
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96 |
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97 // mouse wheels |
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98 tkbdn[4]:= ord(wheelDown); |
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99 tkbdn[5]:= ord(wheelUp); |
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100 wheelUp:= false; |
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101 wheelDown:= false; |
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102 |
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103 {$IFDEF MOBILE} |
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104 setiPhoneBinds(); |
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105 {$ELSE} |
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106 // Controller(s) |
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107 k:= j; // should we test k for hitting the limit? sounds rather unlikely to ever reach it |
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108 for j:= 0 to Pred(ControllerNumControllers) do |
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109 begin |
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110 for i:= 0 to Pred(ControllerNumAxes[j]) do |
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111 begin |
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112 if ControllerAxes[j][i] > 20000 then |
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113 tkbdn[k + 0]:= 1 |
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114 else |
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115 tkbdn[k + 0]:= 0; |
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116 if ControllerAxes[j][i] < -20000 then |
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117 tkbdn[k + 1]:= 1 |
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118 else |
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119 tkbdn[k + 1]:= 0; |
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120 inc(k, 2); |
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121 end; |
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122 for i:= 0 to Pred(ControllerNumHats[j]) do |
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123 begin |
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124 tkbdn[k + 0]:= ControllerHats[j][i] and SDL_HAT_UP; |
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125 tkbdn[k + 1]:= ControllerHats[j][i] and SDL_HAT_RIGHT; |
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126 tkbdn[k + 2]:= ControllerHats[j][i] and SDL_HAT_DOWN; |
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127 tkbdn[k + 3]:= ControllerHats[j][i] and SDL_HAT_LEFT; |
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128 inc(k, 4); |
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129 end; |
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130 for i:= 0 to Pred(ControllerNumButtons[j]) do |
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131 begin |
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132 tkbdn[k]:= ControllerButtons[j][i]; |
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133 inc(k, 1); |
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134 end; |
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135 end; |
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136 {$ENDIF} |
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137 |
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138 // ctrl/cmd + q to close engine and frontend |
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139 {$IFDEF DARWIN} |
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140 if ((tkbdn[KeyNameToCode('left_meta')] = 1) or (tkbdn[KeyNameToCode('right_meta')] = 1)) then |
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141 {$ELSE} |
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142 if ((tkbdn[KeyNameToCode('left_ctrl')] = 1) or (tkbdn[KeyNameToCode('right_ctrl')] = 1)) then |
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143 {$ENDIF} |
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144 begin |
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145 if tkbdn[KeyNameToCode('q')] = 1 then ParseCommand ('halt', true) |
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146 end; |
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147 |
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148 // now process strokes |
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149 for i:= 0 to cKeyMaxIndex do |
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150 if CurrentBinds[i][0] <> #0 then |
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151 begin |
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152 if (i > 3) and (tkbdn[i] <> 0) and not ((CurrentBinds[i] = 'put') or (CurrentBinds[i] = 'ammomenu') or (CurrentBinds[i] = '+cur_u') or (CurrentBinds[i] = '+cur_d') or (CurrentBinds[i] = '+cur_l') or (CurrentBinds[i] = '+cur_r')) then hideAmmoMenu:= true; |
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153 if (tkbd[i] = 0) and (tkbdn[i] <> 0) then |
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154 begin |
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155 ParseCommand(CurrentBinds[i], Trusted); |
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156 if (CurrentTeam <> nil) and (not CurrentTeam^.ExtDriven) and (ReadyTimeLeft > 1) then |
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157 ParseCommand('gencmd R', true) |
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158 end |
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159 else if (CurrentBinds[i][1] = '+') and (tkbdn[i] = 0) and (tkbd[i] <> 0) then |
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160 begin |
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161 s:= CurrentBinds[i]; |
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162 s[1]:= '-'; |
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163 ParseCommand(s, Trusted); |
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164 if (CurrentTeam <> nil) and (not CurrentTeam^.ExtDriven) and (ReadyTimeLeft > 1) then |
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165 ParseCommand('gencmd R', true) |
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166 end; |
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167 tkbd[i]:= tkbdn[i] |
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168 end |
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169 end; |
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170 |
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171 procedure ResetKbd; |
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172 var j, k, t: LongInt; |
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173 {$IFNDEF MOBILE} |
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174 i: LongInt; |
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175 pkbd: PByteArray; |
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176 {$ENDIF} |
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177 begin |
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178 |
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179 k:= SDL_GetMouseState(nil, nil); |
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180 {$IFNDEF MOBILE}pkbd:={$ENDIF}SDL_GetKeyState(@j); |
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181 |
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182 TryDo(j < cKeyMaxIndex, 'SDL keys number is more than expected (' + IntToStr(j) + ')', true); |
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183 |
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184 {$IFNDEF MOBILE} |
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185 for i:= 1 to pred(j) do |
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186 tkbdn[i]:= pkbd^[i]; |
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187 {$ENDIF} |
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188 |
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189 // mouse buttons |
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190 {$IFDEF DARWIN} |
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191 tkbdn[1]:= ((k and 1) and not (tkbdn[306] or tkbdn[305])); |
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192 tkbdn[3]:= ((k and 1) and (tkbdn[306] or tkbdn[305])) or (k and 4); |
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193 {$ELSE} |
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194 tkbdn[1]:= (k and 1); |
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195 tkbdn[3]:= ((k shr 2) and 1); |
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196 {$ENDIF} |
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197 tkbdn[2]:= ((k shr 1) and 1); |
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198 |
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199 // mouse wheels |
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200 tkbdn[4]:= ord(wheelDown); |
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201 tkbdn[5]:= ord(wheelUp); |
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202 wheelUp:= false; |
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203 wheelDown:= false; |
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204 |
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205 {$IFDEF MOBILE} |
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206 setiPhoneBinds(); |
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207 {$ELSE} |
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208 // Controller(s) |
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209 k:= j; // should we test k for hitting the limit? sounds rather unlikely to ever reach it |
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210 for j:= 0 to Pred(ControllerNumControllers) do |
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211 begin |
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212 for i:= 0 to Pred(ControllerNumAxes[j]) do |
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213 begin |
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214 if ControllerAxes[j][i] > 20000 then |
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215 tkbdn[k + 0]:= 1 |
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216 else |
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217 tkbdn[k + 0]:= 0; |
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218 if ControllerAxes[j][i] < -20000 then |
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219 tkbdn[k + 1]:= 1 |
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220 else |
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221 tkbdn[k + 1]:= 0; |
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222 inc(k, 2); |
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223 end; |
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224 for i:= 0 to Pred(ControllerNumHats[j]) do |
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225 begin |
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226 tkbdn[k + 0]:= ControllerHats[j][i] and SDL_HAT_UP; |
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227 tkbdn[k + 1]:= ControllerHats[j][i] and SDL_HAT_RIGHT; |
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228 tkbdn[k + 2]:= ControllerHats[j][i] and SDL_HAT_DOWN; |
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229 tkbdn[k + 3]:= ControllerHats[j][i] and SDL_HAT_LEFT; |
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230 inc(k, 4); |
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231 end; |
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232 for i:= 0 to Pred(ControllerNumButtons[j]) do |
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233 begin |
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234 tkbdn[k]:= ControllerButtons[j][i]; |
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235 inc(k, 1); |
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236 end; |
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237 end; |
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238 {$ENDIF} |
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239 |
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240 // what is this final loop for? |
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241 for t:= 0 to cKeyMaxIndex do |
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242 tkbd[t]:= tkbdn[t] |
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243 end; |
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244 |
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245 procedure InitKbdKeyTable; |
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246 var i, j, k, t: LongInt; |
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247 s: string[15]; |
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248 begin |
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249 KeyNames[1]:= 'mousel'; |
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250 KeyNames[2]:= 'mousem'; |
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251 KeyNames[3]:= 'mouser'; |
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252 KeyNames[4]:= 'wheelup'; |
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253 KeyNames[5]:= 'wheeldown'; |
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254 |
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255 for i:= 6 to cKeyMaxIndex do |
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256 begin |
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257 s:= shortstring(sdl_getkeyname(i)); |
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258 //writeln(stdout,IntToStr(i) + ': ' + s); |
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259 if s = 'unknown key' then KeyNames[i]:= '' |
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260 else |
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261 begin |
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262 for t:= 1 to Length(s) do |
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263 if s[t] = ' ' then |
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264 s[t]:= '_'; |
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265 KeyNames[i]:= s |
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266 end; |
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267 end; |
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268 |
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269 //for i:= 0 to cKeyMaxIndex do writeln(stdout,IntToStr(i) + ': ' + KeyNames[i]); |
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270 |
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271 // get the size of keyboard array |
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272 SDL_GetKeyState(@k); |
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273 |
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274 // Controller(s) |
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275 for j:= 0 to Pred(ControllerNumControllers) do |
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276 begin |
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277 for i:= 0 to Pred(ControllerNumAxes[j]) do |
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278 begin |
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279 keynames[k + 0]:= 'j' + IntToStr(j) + 'a' + IntToStr(i) + 'u'; |
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280 keynames[k + 1]:= 'j' + IntToStr(j) + 'a' + IntToStr(i) + 'd'; |
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281 inc(k, 2); |
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282 end; |
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283 for i:= 0 to Pred(ControllerNumHats[j]) do |
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284 begin |
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285 keynames[k + 0]:= 'j' + IntToStr(j) + 'h' + IntToStr(i) + 'u'; |
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286 keynames[k + 1]:= 'j' + IntToStr(j) + 'h' + IntToStr(i) + 'r'; |
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287 keynames[k + 2]:= 'j' + IntToStr(j) + 'h' + IntToStr(i) + 'd'; |
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288 keynames[k + 3]:= 'j' + IntToStr(j) + 'h' + IntToStr(i) + 'l'; |
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289 inc(k, 4); |
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290 end; |
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291 for i:= 0 to Pred(ControllerNumButtons[j]) do |
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292 begin |
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293 keynames[k]:= 'j' + IntToStr(j) + 'b' + IntToStr(i); |
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294 inc(k, 1); |
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295 end; |
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296 end; |
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297 |
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298 DefaultBinds[ 27]:= 'quit'; |
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299 DefaultBinds[ 96]:= 'history'; |
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300 DefaultBinds[127]:= 'rotmask'; |
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301 |
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302 //numpad |
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303 //DefaultBinds[265]:= '+volup'; |
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304 //DefaultBinds[256]:= '+voldown'; |
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305 |
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306 DefaultBinds[KeyNameToCode('0')]:= '+volup'; |
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307 DefaultBinds[KeyNameToCode('9')]:= '+voldown'; |
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308 DefaultBinds[KeyNameToCode('c')]:= 'capture'; |
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309 DefaultBinds[KeyNameToCode('h')]:= 'findhh'; |
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310 DefaultBinds[KeyNameToCode('p')]:= 'pause'; |
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311 DefaultBinds[KeyNameToCode('s')]:= '+speedup'; |
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312 DefaultBinds[KeyNameToCode('t')]:= 'chat'; |
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313 DefaultBinds[KeyNameToCode('y')]:= 'confirm'; |
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314 |
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315 DefaultBinds[KeyNameToCode('mousem')]:= 'zoomreset'; |
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316 DefaultBinds[KeyNameToCode('wheelup')]:= 'zoomout'; |
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317 DefaultBinds[KeyNameToCode('wheeldown')]:= 'zoomin'; |
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318 |
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319 DefaultBinds[KeyNameToCode('f12')]:= 'fullscr'; |
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320 |
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321 |
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322 DefaultBinds[ 1]:= '/put'; |
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323 DefaultBinds[ 3]:= 'ammomenu'; |
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324 DefaultBinds[ 8]:= 'hjump'; |
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325 DefaultBinds[ 9]:= 'switch'; |
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326 DefaultBinds[13]:= 'ljump'; |
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327 DefaultBinds[32]:= '+attack'; |
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328 {$IFDEF MOBILE} |
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329 DefaultBinds[23]:= '+up'; |
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330 DefaultBinds[24]:= '+down'; |
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331 DefaultBinds[25]:= '+left'; |
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332 DefaultBinds[26]:= '+right'; |
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333 DefaultBinds[27]:= '+precise'; |
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334 DefaultBinds[44]:= 'chat'; |
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335 DefaultBinds[55]:= 'pause'; |
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336 {$ELSE} |
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337 DefaultBinds[KeyNameToCode('up')]:= '+up'; |
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338 DefaultBinds[KeyNameToCode('down')]:= '+down'; |
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339 DefaultBinds[KeyNameToCode('left')]:= '+left'; |
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340 DefaultBinds[KeyNameToCode('right')]:= '+right'; |
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341 DefaultBinds[KeyNameToCode('left_shift')]:= '+precise'; |
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342 {$ENDIF} |
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343 |
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344 for i:= 1 to 10 do DefaultBinds[KeyNameToCode('f'+IntToStr(i))]:= 'slot '+IntToStr(i); |
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345 for i:= 1 to 5 do DefaultBinds[KeyNameToCode(IntToStr(i))]:= 'timer '+IntToStr(i); |
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346 |
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347 SetDefaultBinds(); |
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348 end; |
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349 |
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350 procedure SetBinds(var binds: TBinds); |
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351 begin |
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352 {$IFDEF MOBILE} |
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353 binds:= binds; // avoid hint |
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354 CurrentBinds:= DefaultBinds; |
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355 {$ELSE} |
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356 CurrentBinds:= binds; |
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357 {$ENDIF} |
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358 end; |
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359 |
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360 procedure SetDefaultBinds; |
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361 begin |
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362 CurrentBinds:= DefaultBinds; |
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363 end; |
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364 |
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365 {$IFDEF MOBILE} |
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366 procedure setiPhoneBinds; |
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367 begin |
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368 tkbdn[ 1]:= ord(leftClick); |
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369 tkbdn[ 2]:= ord(middleClick); |
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370 tkbdn[ 3]:= ord(rightClick); |
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371 |
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372 tkbdn[23]:= ord(upKey); |
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373 tkbdn[24]:= ord(downKey); |
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374 tkbdn[25]:= ord(leftKey); |
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375 tkbdn[26]:= ord(rightKey); |
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376 tkbdn[27]:= ord(preciseKey); |
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377 |
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378 tkbdn[ 8]:= ord(backspaceKey); |
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379 tkbdn[ 9]:= ord(tabKey); |
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380 tkbdn[13]:= ord(enterKey); |
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381 tkbdn[32]:= ord(spaceKey); |
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382 |
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383 tkbdn[44]:= ord(chatAction); |
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384 tkbdn[55]:= ord(pauseAction); |
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385 |
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386 // set to false the keys that only need one stoke |
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387 leftClick:= false; |
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388 middleClick:= false; |
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389 rightClick:= false; |
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390 |
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391 tabKey:= false; |
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392 enterKey:= false; |
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393 backspaceKey:= false; |
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394 |
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395 chatAction:= false; |
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396 pauseAction:= false; |
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397 end; |
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398 {$ENDIF} |
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399 |
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400 procedure FreezeEnterKey; |
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401 begin |
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402 tkbd[3]:= 1; |
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403 tkbd[13]:= 1; |
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404 tkbd[27]:= 1; |
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405 tkbd[271]:= 1; |
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406 end; |
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407 |
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408 var Controller: array [0..5] of PSDL_Joystick; |
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409 |
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410 procedure ControllerInit; |
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411 var i, j: Integer; |
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412 begin |
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413 ControllerEnabled:= 0; |
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414 {$IFDEF MOBILE} |
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415 exit; // joystick subsystem disabled on iPhone |
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416 {$ENDIF} |
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417 |
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418 SDL_InitSubSystem(SDL_INIT_JOYSTICK); |
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419 ControllerNumControllers:= SDL_NumJoysticks(); |
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420 |
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421 if ControllerNumControllers > 6 then |
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422 ControllerNumControllers:= 6; |
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423 |
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424 WriteLnToConsole('Number of game controllers: ' + IntToStr(ControllerNumControllers)); |
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425 |
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426 if ControllerNumControllers > 0 then |
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427 begin |
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428 for j:= 0 to pred(ControllerNumControllers) do |
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429 begin |
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430 WriteLnToConsole('Using game controller: ' + SDL_JoystickName(j)); |
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431 Controller[j]:= SDL_JoystickOpen(j); |
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432 if Controller[j] = nil then |
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433 WriteLnToConsole('* Failed to open game controller!') |
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434 else |
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435 begin |
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436 ControllerNumAxes[j]:= SDL_JoystickNumAxes(Controller[j]); |
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437 //ControllerNumBalls[j]:= SDL_JoystickNumBalls(Controller[j]); |
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438 ControllerNumHats[j]:= SDL_JoystickNumHats(Controller[j]); |
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439 ControllerNumButtons[j]:= SDL_JoystickNumButtons(Controller[j]); |
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440 WriteLnToConsole('* Number of axes: ' + IntToStr(ControllerNumAxes[j])); |
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441 //WriteLnToConsole('* Number of balls: ' + IntToStr(ControllerNumBalls[j])); |
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442 WriteLnToConsole('* Number of hats: ' + IntToStr(ControllerNumHats[j])); |
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443 WriteLnToConsole('* Number of buttons: ' + IntToStr(ControllerNumButtons[j])); |
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444 ControllerEnabled:= 1; |
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445 |
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446 if ControllerNumAxes[j] > 20 then |
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447 ControllerNumAxes[j]:= 20; |
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448 //if ControllerNumBalls[j] > 20 then ControllerNumBalls[j]:= 20; |
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449 |
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450 if ControllerNumHats[j] > 20 then |
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451 ControllerNumHats[j]:= 20; |
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452 |
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453 if ControllerNumButtons[j] > 20 then |
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454 ControllerNumButtons[j]:= 20; |
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455 |
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456 // reset all buttons/axes |
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457 for i:= 0 to pred(ControllerNumAxes[j]) do |
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458 ControllerAxes[j][i]:= 0; |
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459 (*for i:= 0 to pred(ControllerNumBalls[j]) do |
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460 begin |
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461 ControllerBalls[j][i][0]:= 0; |
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462 ControllerBalls[j][i][1]:= 0; |
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463 end;*) |
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464 for i:= 0 to pred(ControllerNumHats[j]) do |
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465 ControllerHats[j][i]:= SDL_HAT_CENTERED; |
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466 for i:= 0 to pred(ControllerNumButtons[j]) do |
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467 ControllerButtons[j][i]:= 0; |
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468 end; |
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469 end; |
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470 // enable event generation/controller updating |
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471 SDL_JoystickEventState(1); |
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472 end |
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473 else |
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474 WriteLnToConsole('Not using any game controller'); |
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475 end; |
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476 |
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477 procedure ControllerClose; |
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478 var j: Integer; |
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479 begin |
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480 if ControllerEnabled > 0 then |
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481 for j:= 0 to pred(ControllerNumControllers) do |
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482 SDL_JoystickClose(Controller[j]); |
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483 end; |
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484 |
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485 procedure ControllerAxisEvent(joy, axis: Byte; value: Integer); |
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486 begin |
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487 ControllerAxes[joy][axis]:= value; |
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488 end; |
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489 |
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490 procedure ControllerHatEvent(joy, hat, value: Byte); |
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491 begin |
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492 ControllerHats[joy][hat]:= value; |
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493 end; |
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494 |
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495 procedure ControllerButtonEvent(joy, button: Byte; pressed: Boolean); |
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496 begin |
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497 if pressed then |
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498 ControllerButtons[joy][button]:= 1 |
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499 else |
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500 ControllerButtons[joy][button]:= 0; |
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501 end; |
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502 |
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503 procedure initModule; |
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504 begin |
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505 wheelUp:= false; |
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506 wheelDown:= false; |
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507 {$IFDEF HWLIBRARY} |
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508 // this function is called by HW_allKeysUp so be careful |
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509 |
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510 // mouse emulation |
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511 leftClick:= false; |
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512 middleClick:= false; |
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513 rightClick:= false; |
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514 |
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515 // arrow key emulation |
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516 upKey:= false; |
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517 downKey:= false; |
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518 rightKey:= false; |
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519 leftKey:= false; |
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520 preciseKey:= false; |
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521 |
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522 // action key emulation |
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523 backspaceKey:= false; |
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524 spaceKey:= false; |
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525 enterKey:= false; |
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526 tabKey:= false; |
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527 |
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528 // other key emulation |
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529 chatAction:= false; |
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530 pauseAction:= false; |
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531 {$ENDIF} |
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532 end; |
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533 |
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534 procedure freeModule; |
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535 begin |
|
536 |
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537 end; |
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538 |
|
539 end. |
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