equal
deleted
inserted
replaced
124 function onGearDelete(gear) |
124 function onGearDelete(gear) |
125 |
125 |
126 if (gear == enemy) and (failed == false) then |
126 if (gear == enemy) and (failed == false) then |
127 ShowMission(loc("Newton's Hammock"), loc("MISSION SUCCESSFUL"), loc("Congratulations!"), 0, 0) |
127 ShowMission(loc("Newton's Hammock"), loc("MISSION SUCCESSFUL"), loc("Congratulations!"), 0, 0) |
128 elseif gear == player then |
128 elseif gear == player then |
129 ShowMission(loc("Newton's Hammock"), loc("MISSION FAILED"), loc("Oh no! Just try again!"), -amSkip, 0) |
129 ShowMission(loc("Newton's Hammock"), loc("MISSION FAILED"), loc("Oh no! Just try again!"), -amSkip, 0) |
130 end |
130 end |
131 |
131 |
132 end |
132 end |