equal
deleted
inserted
replaced
93 FollowGear(hero.gear) |
93 FollowGear(hero.gear) |
94 |
94 |
95 AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0) |
95 AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0) |
96 |
96 |
97 --hero ammo |
97 --hero ammo |
98 AddAmmo(hero.gear, amSkip, 1) |
|
99 AddAmmo(hero.gear, amTeleport, 2) |
98 AddAmmo(hero.gear, amTeleport, 2) |
100 AddAmmo(hero.gear, amSniperRifle, 2) |
99 AddAmmo(hero.gear, amSniperRifle, 2) |
101 AddAmmo(hero.gear, amWatermelon, 2) |
100 AddAmmo(hero.gear, amWatermelon, 2) |
102 --enemies ammo |
101 --enemies ammo |
103 AddAmmo(enemiesOdd[1].gear, amDEagle, 100) |
102 AddAmmo(enemiesOdd[1].gear, amDEagle, 100) |
112 SendHealthStatsOff() |
111 SendHealthStatsOff() |
113 end |
112 end |
114 |
113 |
115 function onNewTurn() |
114 function onNewTurn() |
116 if CurrentHedgehog == hero.gear then |
115 if CurrentHedgehog == hero.gear then |
117 TurnTimeLeft = TurnTime + timeLeft |
116 if GetAmmoCount(hero.gear, amSkip) == 0 then |
|
117 TurnTimeLeft = TurnTime + timeLeft |
|
118 AddAmmo(hero.gear, amSkip, 1) |
|
119 end |
118 timeLeft = 0 |
120 timeLeft = 0 |
119 end |
121 end |
120 turnHogs() |
122 turnHogs() |
121 WriteLnToConsole("NEW TURN") |
123 WriteLnToConsole("NEW TURN") |
122 end |
124 end |
123 |
125 |
124 function onGameTick20() |
126 function onGameTick20() |
125 --WriteLnToConsole("TURN TIME LEFT : "..timeLeft) |
127 if CurrentHedgehog == hero.gear and TurnTimeLeft ~= 0 then |
126 if CurrentHedgehog == hero.gear and GetAmmoCount(hero.gear, amSkip) == 0 then |
|
127 AddAmmo(hero.gear, amSkip, 1) |
|
128 --WriteLnToConsole("----- TURN TIME LEFT : "..TurnTimeLeft) |
|
129 timeLeft = TurnTimeLeft |
128 timeLeft = TurnTimeLeft |
130 --WriteLnToConsole("***** TURN TIME LEFT : "..timeLeft) |
|
131 TurnTimeLeft = 0 |
|
132 --WriteLnToConsole("NEW TURN TIME LEFT : "..timeLeft) |
|
133 end |
129 end |
134 end |
130 end |
135 |
131 |
136 function onGearDamage(gear, damage) |
132 function onGearDamage(gear, damage) |
137 FollowGear(gear) |
133 FollowGear(gear) |