cocoaTouch/GameSetup.m
changeset 2697 75880595a9f1
parent 2696 41aa7b56c17b
child 2698 90585aba87ad
equal deleted inserted replaced
2696:41aa7b56c17b 2697:75880595a9f1
    25 	ipcPort = 51342;
    25 	ipcPort = 51342;
    26 	return self;
    26 	return self;
    27 }
    27 }
    28 
    28 
    29 -(void) dealloc {
    29 -(void) dealloc {
    30 	[self.systemSettings release];
    30 	if (systemSettings) [self.systemSettings release];
    31 	[self.localeString autorelease];
    31 	[self.localeString autorelease];
    32 	[super dealloc];
    32 	[super dealloc];
    33 }
    33 }
    34 
    34 
    35 #pragma mark -
    35 #pragma mark -
    82 	serverQuit = NO;
    82 	serverQuit = NO;
    83 	while (!serverQuit) {
    83 	while (!serverQuit) {
    84 		
    84 		
    85 		/* This check the sd if there is a pending connection.
    85 		/* This check the sd if there is a pending connection.
    86 		 * If there is one, accept that, and open a new socket for communicating */
    86 		 * If there is one, accept that, and open a new socket for communicating */
    87 		if ((csd = SDLNet_TCP_Accept(sd))) {
    87 		csd = SDLNet_TCP_Accept(sd);
       
    88 		if (NULL != csd) {
    88 			
    89 			
    89 			NSLog(@"engineProtocol - Client found");
    90 			NSLog(@"engineProtocol - Client found");
    90 			
    91 			
    91 			//first byte of the command alwayas contain the size of the command
    92 			//first byte of the command alwayas contain the size of the command
    92 			SDLNet_TCP_Recv(csd, &msgSize, sizeof(Uint8));
    93 			SDLNet_TCP_Recv(csd, &msgSize, sizeof(Uint8));
   173 				// team 2 ammostore
   174 				// team 2 ammostore
   174 				[self sendToEngine:@"eammstore 93919294221991210322351110012010000002110404000441400444645644444774776112211144"];
   175 				[self sendToEngine:@"eammstore 93919294221991210322351110012010000002110404000441400444645644444774776112211144"];
   175 				
   176 				
   176 				clientQuit = NO;
   177 				clientQuit = NO;
   177 			} else {
   178 			} else {
   178 				NSLog(@"engineProtocolThread - wrong message, closing connection");
   179 				NSLog(@"engineProtocolThread - wrong message or client closed connection");
   179 				clientQuit = YES;
   180 				clientQuit = YES;
   180 			}
   181 			}
   181 			
   182 			
   182 			while (!clientQuit){
   183 			while (!clientQuit){
   183 				/* Now we can communicate with the client using csd socket
   184 				/* Now we can communicate with the client using csd socket
   224 						break;
   225 						break;
   225 					default:
   226 					default:
   226 						// empty packet or just statistics
   227 						// empty packet or just statistics
   227 						break;
   228 						break;
   228 					// missing case for exiting right away
   229 					// missing case for exiting right away
   229 				} 
   230 				}
   230 			}
   231 			}
       
   232 			NSLog(@"Client Exited");
       
   233 			// wait a little to let the client close cleanly
       
   234 			sleep(5);
       
   235 			// Close the client socket
       
   236 			SDLNet_TCP_Close(csd);
   231 		}
   237 		}
   232 		
   238 
   233 		/* Close the client socket */
       
   234 		SDLNet_TCP_Close(csd);
       
   235 	}
   239 	}
   236 
   240 
   237 	SDLNet_TCP_Close(sd);
   241 	SDLNet_TCP_Close(sd);
   238 	SDLNet_Quit();
   242 	SDLNet_Quit();
   239 
   243 
   256 	}
   260 	}
   257 
   261 
   258 }
   262 }
   259 
   263 
   260 -(void) unloadSettings {
   264 -(void) unloadSettings {
   261 	for (id obj in self)
   265 	[systemSettings dealloc];
   262 		if ([obj isKindOfClass:[NSDictionary class]]) {
       
   263 			[obj release];
       
   264 		}
       
   265 }
   266 }
   266 
   267 
   267 -(void) setArgsForLocalPlay {
   268 -(void) setArgsForLocalPlay {
   268 	NSString *portNumber = [[NSString alloc] initWithFormat:@"%d", ipcPort];
   269 	NSString *portNumber = [[NSString alloc] initWithFormat:@"%d", ipcPort];
   269 	//NSString *username = [[NSString alloc] initWithString:[systemSettings objectForKey:@"username"]];
   270 	//NSString *username = [[NSString alloc] initWithString:[systemSettings objectForKey:@"username"]];