cmake_modules/FindSDL2.cmake
changeset 15556 771e94158c76
parent 11657 ae6706411b24
equal deleted inserted replaced
15555:107170c05bac 15556:771e94158c76
     1 # Locate SDL2 library
     1 # Locate SDL2 library
     2 # This module defines
     2 # This module defines
     3 # SDL2_LIBRARY, the name of the library to link against
     3 # SDL2_LIBRARIES, the name of the library to link against
     4 # SDL2_FOUND, if false, do not try to link to SDL2
     4 # SDL2_FOUND, if false, do not try to link to SDL2
     5 # SDL2_INCLUDE_DIR, where to find SDL.h
     5 # SDL2_INCLUDE_DIR, where to find SDL.h
     6 #
     6 #
     7 # This module responds to the the flag:
     7 # This module responds to the the flag:
     8 # SDL2_BUILDING_LIBRARY
     8 # SDL2_BUILDING_LIBRARY
     9 # If this is defined, then no SDL2main will be linked in because
     9 # If this is defined, then no SDL2main will be linked in because
    10 # only applications need main().
    10 # only applications need main().
    11 # Otherwise, it is assumed you are building an application and this
    11 # Otherwise, it is assumed you are building an application and this
    12 # module will attempt to locate and set the the proper link flags
    12 # module will attempt to locate and set the the proper link flags
    13 # as part of the returned SDL2_LIBRARY variable.
    13 # as part of the returned SDL2_LIBRARIES variable.
    14 #
    14 #
    15 # Don't forget to include SDLmain.h and SDLmain.m your project for the
    15 # Don't forget to include SDLmain.h and SDLmain.m your project for the
    16 # OS X framework based version. (Other versions link to -lSDL2main which
    16 # OS X framework based version. (Other versions link to -lSDL2main which
    17 # this module will try to find on your behalf.) Also for OS X, this
    17 # this module will try to find on your behalf.) Also for OS X, this
    18 # module will automatically add the -framework Cocoa on your behalf.
    18 # module will automatically add the -framework Cocoa on your behalf.
    19 #
    19 #
    20 #
    20 #
    21 # Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration
    21 # Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration
    22 # and no SDL2_LIBRARY, it means CMake did not find your SDL2 library
    22 # and no SDL2_LIBRARIES, it means CMake did not find your SDL2 library
    23 # (SDL2.dll, libsdl2.so, SDL2.framework, etc).
    23 # (SDL2.dll, libsdl2.so, SDL2.framework, etc).
    24 # Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again.
    24 # Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again.
    25 # Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
    25 # Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
    26 # as appropriate. These values are used to generate the final SDL2_LIBRARY
    26 # as appropriate. These values are used to generate the final SDL2_LIBRARIES
    27 # variable, but when these values are unset, SDL2_LIBRARY does not get created.
    27 # variable, but when these values are unset, SDL2_LIBRARIES does not get created.
    28 #
    28 #
    29 #
    29 #
    30 # $SDL2DIR is an environment variable that would
    30 # $SDL2DIR is an environment variable that would
    31 # correspond to the ./configure --prefix=$SDL2DIR
    31 # correspond to the ./configure --prefix=$SDL2DIR
    32 # used in building SDL2.
    32 # used in building SDL2.
    42 # Added a search for threads which is needed by some platforms.
    42 # Added a search for threads which is needed by some platforms.
    43 # Added needed compile switches for MinGW.
    43 # Added needed compile switches for MinGW.
    44 #
    44 #
    45 # On OSX, this will prefer the Framework version (if found) over others.
    45 # On OSX, this will prefer the Framework version (if found) over others.
    46 # People will have to manually change the cache values of
    46 # People will have to manually change the cache values of
    47 # SDL2_LIBRARY to override this selection or set the CMake environment
    47 # SDL2_LIBRARIES to override this selection or set the CMake environment
    48 # CMAKE_INCLUDE_PATH to modify the search paths.
    48 # CMAKE_INCLUDE_PATH to modify the search paths.
    49 #
    49 #
    50 # Note that the header path has changed from SDL2/SDL.h to just SDL.h
    50 # Note that the header path has changed from SDL2/SDL.h to just SDL.h
    51 # This needed to change because "proper" SDL convention
    51 # This needed to change because "proper" SDL convention
    52 # is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability
    52 # is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability
    74     /opt/local # DarwinPorts
    74     /opt/local # DarwinPorts
    75     /opt/csw # Blastwave
    75     /opt/csw # Blastwave
    76     /opt
    76     /opt
    77 )
    77 )
    78 
    78 
    79 FIND_PATH(SDL2_INCLUDE_DIR SDL.h
    79 FIND_PATH(SDL2_INCLUDE_DIRS SDL.h
    80     HINTS
    80     HINTS
    81     $ENV{SDL2DIR}
    81     $ENV{SDL2DIR}
    82     PATH_SUFFIXES include/SDL2 include
    82     PATH_SUFFIXES include/SDL2 include
    83     PATHS ${SDL2_SEARCH_PATHS}
    83     PATHS ${SDL2_SEARCH_PATHS}
    84 )
    84 )
    90     PATH_SUFFIXES lib64 lib
    90     PATH_SUFFIXES lib64 lib
    91     PATHS ${SDL2_SEARCH_PATHS}
    91     PATHS ${SDL2_SEARCH_PATHS}
    92 )
    92 )
    93 
    93 
    94 IF(NOT SDL2_BUILDING_LIBRARY)
    94 IF(NOT SDL2_BUILDING_LIBRARY)
    95     IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
    95     IF(NOT ${SDL2_INCLUDE_DIRS} MATCHES ".framework")
    96         # Non-OS X framework versions expect you to also dynamically link to
    96         # Non-OS X framework versions expect you to also dynamically link to
    97         # SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
    97         # SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
    98         # seem to provide SDL2main for compatibility even though they don't
    98         # seem to provide SDL2main for compatibility even though they don't
    99         # necessarily need it.
    99         # necessarily need it.
   100         FIND_LIBRARY(SDL2MAIN_LIBRARY
   100         FIND_LIBRARY(SDL2MAIN_LIBRARY
   102             HINTS
   102             HINTS
   103             $ENV{SDL2DIR}
   103             $ENV{SDL2DIR}
   104             PATH_SUFFIXES lib64 lib
   104             PATH_SUFFIXES lib64 lib
   105             PATHS ${SDL2_SEARCH_PATHS}
   105             PATHS ${SDL2_SEARCH_PATHS}
   106         )
   106         )
   107     ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
   107     ENDIF(NOT ${SDL2_INCLUDE_DIRS} MATCHES ".framework")
   108 ENDIF(NOT SDL2_BUILDING_LIBRARY)
   108 ENDIF(NOT SDL2_BUILDING_LIBRARY)
   109 
   109 
   110 # SDL2 may require threads on your system.
   110 # SDL2 may require threads on your system.
   111 # The Apple build may not need an explicit flag because one of the
   111 # The Apple build may not need an explicit flag because one of the
   112 # frameworks may already provide it.
   112 # frameworks may already provide it.
   151     IF(MINGW)
   151     IF(MINGW)
   152         SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP})
   152         SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP})
   153     ENDIF(MINGW)
   153     ENDIF(MINGW)
   154 
   154 
   155     # Set the final string here so the GUI reflects the final state.
   155     # Set the final string here so the GUI reflects the final state.
   156     SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found")
   156     SET(SDL2_LIBRARIES ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found")
   157     # Set the temp variable to INTERNAL so it is not seen in the CMake GUI
   157     # Set the temp variable to INTERNAL so it is not seen in the CMake GUI
   158     SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "")
   158     SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "")
   159 ENDIF(SDL2_LIBRARY_TEMP)
   159 ENDIF(SDL2_LIBRARY_TEMP)
   160 
   160 
   161 if(BUILD_ENGINE_JS)
   161 if(BUILD_ENGINE_JS)
   162     set(SDL2_LIBRARY "sdl2_emscripten_internal" CACHE STRING "emscripten override" FORCE)
   162     set(SDL2_LIBRARIES "sdl2_emscripten_internal" CACHE STRING "emscripten override" FORCE)
   163     set(SDL2_INCLUDE_DIR "${CMAKE_SYSTEM_INCLUDE_PATH}/SDL" CACHE STRING "emscripten override" FORCE)
   163     set(SDL2_INCLUDE_DIRS "${CMAKE_SYSTEM_INCLUDE_PATH}/SDL" CACHE STRING "emscripten override" FORCE)
   164 endif()
   164 endif()
   165 
   165 
   166 INCLUDE(FindPackageHandleStandardArgs)
   166 INCLUDE(FindPackageHandleStandardArgs)
   167 
   167 
   168 FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR)
   168 FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 REQUIRED_VARS SDL2_LIBRARIES SDL2_INCLUDE_DIRS)
   169 
   169