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1 #ifndef PLAYERSLISTMODEL_H |
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2 #define PLAYERSLISTMODEL_H |
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3 |
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4 #include <QAbstractListModel> |
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5 #include <QFont> |
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6 #include <QHash> |
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7 #include <QIcon> |
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8 #include <QModelIndex> |
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9 #include <QSet> |
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10 |
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11 class PlayersListModel : public QAbstractListModel { |
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12 Q_OBJECT |
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13 |
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14 public: |
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15 enum StateFlag { |
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16 Ready = Qt::UserRole, |
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17 ServerAdmin = Qt::UserRole + 1, |
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18 RoomAdmin = Qt::UserRole + 2, |
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19 Registered = Qt::UserRole + 3, |
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20 Friend = Qt::UserRole + 4, |
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21 Ignore = Qt::UserRole + 5, |
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22 InGame = Qt::UserRole + 6, |
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23 InRoom = Qt::UserRole + 7, |
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24 Contributor = Qt::UserRole + 8 |
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25 // if you add a role that will affect the player icon, |
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26 // then also add it to the flags Qlist in updateIcon()! |
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27 }; |
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28 |
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29 enum SpecialRoles { |
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30 SortRole = Qt::UserRole + 100, |
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31 RoomFilterRole = Qt::UserRole + 101 |
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32 }; |
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33 |
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34 explicit PlayersListModel(QObject *parent = 0); |
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35 |
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36 int rowCount(const QModelIndex &parent = QModelIndex()) const override; |
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37 |
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38 QVariant data(const QModelIndex &index, int role) const override; |
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39 bool setData(const QModelIndex &index, const QVariant &value, |
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40 int role = Qt::DisplayRole) override; |
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41 |
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42 void setFlag(const QString &nickname, StateFlag flagType, bool isSet); |
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43 bool isFlagSet(const QString &nickname, StateFlag flagType); |
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44 |
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45 bool insertRows(int row, int count, |
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46 const QModelIndex &parent = QModelIndex()) override; |
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47 bool removeRows(int row, int count, |
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48 const QModelIndex &parent = QModelIndex()) override; |
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49 |
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50 QModelIndex nicknameIndex(const QString &nickname); |
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51 |
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52 public slots: |
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53 void addPlayer(const QString &nickname, bool notify); |
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54 void removePlayer(const QString &nickname, const QString &msg = QString()); |
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55 void playerJoinedRoom(const QString &nickname, bool notify); |
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56 void playerLeftRoom(const QString &nickname); |
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57 void resetRoomFlags(); |
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58 void setNickname(const QString &nickname); |
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59 |
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60 signals: |
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61 void nickAdded(const QString &nick, bool notifyNick); |
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62 void nickRemoved(const QString &nick); |
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63 void nickAddedLobby(const QString &nick, bool notifyNick); |
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64 void nickRemovedLobby(const QString &nick, const QString &message); |
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65 |
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66 private: |
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67 QHash<quint32, QIcon> &m_icons(); |
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68 using DataEntry = QHash<int, QVariant>; |
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69 QList<DataEntry> m_data; |
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70 QSet<QString> m_friendsSet, m_ignoredSet; |
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71 QString m_nickname; |
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72 QFont m_fontInRoom; |
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73 |
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74 void updateIcon(const QModelIndex &index); |
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75 void updateSortData(const QModelIndex &index); |
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76 void loadSet(QSet<QString> &set, const QString &fileName); |
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77 void saveSet(const QSet<QString> &set, const QString &fileName); |
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78 void checkFriendIgnore(const QModelIndex &mi); |
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79 bool isFriend(const QString &nickname); |
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80 bool isIgnored(const QString &nickname); |
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81 }; |
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82 |
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83 #endif // PLAYERSLISTMODEL_H |