hedgewars/GSHandlers.inc
changeset 6112 7839a2ae90ae
parent 6092 fd602b5838ab
child 6120 85d99bbe074c
equal deleted inserted replaced
6111:01b24f62471e 6112:7839a2ae90ae
  2872     end;
  2872     end;
  2873 
  2873 
  2874     if Gear^.Health < Gear^.Damage then
  2874     if Gear^.Health < Gear^.Damage then
  2875     begin
  2875     begin
  2876         doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 30, Gear^.Hedgehog, EXPLAutoSound);
  2876         doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 30, Gear^.Hedgehog, EXPLAutoSound);
  2877         for i:= 0 to 31 do
  2877         if hasWishes then
  2878             begin
  2878             for i:= 0 to 31 do
  2879             sparkles:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtStraightShot);
  2879                 begin
  2880             if sparkles <> nil then
  2880                 sparkles:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtStraightShot);
  2881                 with sparkles^ do
  2881                 if sparkles <> nil then
  2882                     begin
  2882                     with sparkles^ do
  2883                     Tint:= ((random(210)+45) shl 24) or ((random(210)+45) shl 16) or ((random(210)+45) shl 8) or $FF;
  2883                         begin
  2884                     Angle:= random * 360;
  2884                         Tint:= ((random(210)+45) shl 24) or ((random(210)+45) shl 16) or ((random(210)+45) shl 8) or $FF;
  2885                     dx:= 0.001 * (random(200));
  2885                         Angle:= random * 360;
  2886                     dy:= 0.001 * (random(200));
  2886                         dx:= 0.001 * (random(200));
  2887                     if random(2) = 0 then dx := -dx;
  2887                         dy:= 0.001 * (random(200));
  2888                     if random(2) = 0 then dy := -dy;
  2888                         if random(2) = 0 then dx := -dx;
  2889                     FrameTicks:= random(400) + 250
  2889                         if random(2) = 0 then dy := -dy;
  2890                     end;
  2890                         FrameTicks:= random(400) + 250
  2891             end;
  2891                         end
       
  2892                 end;
  2892         AfterAttack;
  2893         AfterAttack;
  2893         DeleteGear(Gear);
  2894         DeleteGear(Gear);
  2894         DeleteGear(HHGear);
  2895         DeleteGear(HHGear);
  2895     end
  2896     end
  2896     else
  2897     else