QTfrontend/ammoSchemeModel.cpp
changeset 4449 796bbec1101c
parent 4396 3cfd2e15464a
child 4560 5d6c7f88db73
equal deleted inserted replaced
4448:64cb67276f20 4449:796bbec1101c
   516         << QVariant(false)         // vampiric       9
   516         << QVariant(false)         // vampiric       9
   517         << QVariant(false)         // karma          10
   517         << QVariant(false)         // karma          10
   518         << QVariant(false)         // artillery      11
   518         << QVariant(false)         // artillery      11
   519         << QVariant(true)          // random order   12
   519         << QVariant(true)          // random order   12
   520         << QVariant(true)          // king           13
   520         << QVariant(true)          // king           13
   521         << QVariant(true)          // place hog      14
   521         << QVariant(false)         // place hog      14
   522         << QVariant(true)          // shared ammo    15
   522         << QVariant(false)         // shared ammo    15
   523         << QVariant(false)         // disable girders 16
   523         << QVariant(false)         // disable girders 16
   524         << QVariant(false)         // disable land objects 17
   524         << QVariant(false)         // disable land objects 17
   525         << QVariant(false)         // AI survival    18
   525         << QVariant(false)         // AI survival    18
   526         << QVariant(false)         // inf. attack    19
   526         << QVariant(false)         // inf. attack    19
   527         << QVariant(false)         // reset weps     20
   527         << QVariant(false)         // reset weps     20
   532         << QVariant(45)            // turn time      25
   532         << QVariant(45)            // turn time      25
   533         << QVariant(100)           // init health    26
   533         << QVariant(100)           // init health    26
   534         << QVariant(15)            // sudden death   27
   534         << QVariant(15)            // sudden death   27
   535         << QVariant(5)             // case prob      28
   535         << QVariant(5)             // case prob      28
   536         << QVariant(3)             // mines time     29
   536         << QVariant(3)             // mines time     29
   537         << QVariant(3)             // mines number   30
   537         << QVariant(4)             // mines number   30
   538         << QVariant(20)            // mine dud pct   31
   538         << QVariant(0)             // mine dud pct   31
   539         << QVariant(3)             // explosives     32
   539         << QVariant(2)             // explosives     32
   540         << QVariant(35)            // health case pct 33
   540         << QVariant(35)            // health case pct 33
   541         << QVariant(30)            // health case amt 34
   541         << QVariant(25)            // health case amt 34
   542         << QVariant(30)            // water rise amt 35
   542         << QVariant(47)            // water rise amt 35
   543         << QVariant(5)             // health dec amt 36
   543         << QVariant(5)             // health dec amt 36
   544         << QVariant(100)           // rope modfier   37
   544         << QVariant(100)           // rope modfier   37
   545         ;
   545         ;
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