share/hedgewars/Data/Scripts/Multiplayer/Space_Invasion.lua
changeset 12063 797d1236a56b
parent 12062 3d03e9294633
child 12287 faf1b93422ba
equal deleted inserted replaced
12062:3d03e9294633 12063:797d1236a56b
    31 - vampiric (has no real gameplay effect; just for the grapical effect)
    31 - vampiric (has no real gameplay effect; just for the grapical effect)
    32 - full border (it’s techincally possible, but the script is currently not very well optimized for this mode)
    32 - full border (it’s techincally possible, but the script is currently not very well optimized for this mode)
    33 
    33 
    34 You CANNOT use any other of the on/off options in the game scheme. Those settings are simply discarded by the script.
    34 You CANNOT use any other of the on/off options in the game scheme. Those settings are simply discarded by the script.
    35 
    35 
    36 You also can change the following settings in the game scheme
    36 You also can change the following settings in the game scheme:
    37 - time per round (very important)
    37 - time per round (very important)
    38 - script parameters, see below
    38 - script parameters, see below
    39 - terrain edge other than none (they kinda work, but they aren’t well supported by the script either)
       
    40 
    39 
    41 The other settings are technically possible, but their effect is limited:
    40 The other settings are technically possible, but their effect is limited:
    42 - damage percentage
    41 - damage percentage
    43 - mines (they don’t harm the active hedgehog, however)
    42 - mines/air mines (they don’t harm the active hedgehog, however)
    44 - number of barrels
    43 - number of barrels
    45 
    44 
    46 All other variables are discarded, the script forces its own settings.
    45 All other variables are discarded, the script forces its own settings.
    47 There will be never Sudden Death, any crate drops, any mines and any
    46 There will be never Sudden Death, any crate drops, any mines and any
    48 barrels.
    47 barrels.
   245 --------------------------
   244 --------------------------
   246 -- TODO list: notes for later
   245 -- TODO list: notes for later
   247 --------------------------
   246 --------------------------
   248 -- imitate winning animation at end instead of just ending the game
   247 -- imitate winning animation at end instead of just ending the game
   249 
   248 
       
   249 -- add support for other world edges (they are currently disabled)
       
   250 
   250 -- maybe add a check for a tie, IMPOSSIBRU THERE ARE NO TIES
   251 -- maybe add a check for a tie, IMPOSSIBRU THERE ARE NO TIES
   251 -- more achievements?
   252 -- more achievements?
   252 -- more just-for-fun awards (for stats screen)
   253 -- more just-for-fun awards (for stats screen)
   253 
   254 
   254 -- if more weps are added, replace primshotsfired all over the place
   255 -- if more weps are added, replace primshotsfired all over the place
  1204 	HealthCaseProb = 0
  1205 	HealthCaseProb = 0
  1205 	Delay = 1000
  1206 	Delay = 1000
  1206 	SuddenDeathTurns = 50
  1207 	SuddenDeathTurns = 50
  1207 	WaterRise = 0
  1208 	WaterRise = 0
  1208 	HealthDecrease = 0
  1209 	HealthDecrease = 0
       
  1210 	WorldEdge = weNone
  1209 
  1211 
  1210 	for i = 0, 4 do
  1212 	for i = 0, 4 do
  1211 		vTag[0] = AddVisualGear(0, 0, vgtHealthTag, 0, false)
  1213 		vTag[0] = AddVisualGear(0, 0, vgtHealthTag, 0, false)
  1212 	end
  1214 	end
  1213 
  1215