QTfrontend/ui/widget/gamecfgwidget.cpp
changeset 6744 7a4db08d291d
parent 6700 e04da46ee43c
child 6930 d187ea93fc4f
equal deleted inserted replaced
6743:864bf0f52a8c 6744:7a4db08d291d
   502 
   502 
   503     int size = GameSchemes->model()->columnCount();
   503     int size = GameSchemes->model()->columnCount();
   504     for(int i = 0; i < size; ++i)
   504     for(int i = 0; i < size; ++i)
   505         sl << schemeData(i).toString();
   505         sl << schemeData(i).toString();
   506 
   506 
   507     emit paramChanged("SCHEME", sl);
   507     if (sl.size()!=1) emit paramChanged("SCHEME", sl);  // this is a stupid hack for the fact that SCHEME is being sent once, empty. Still need to find out why.
   508 
   508 
   509     if (isEnabled() && bindEntries->isEnabled() && bindEntries->isChecked())
   509     if (isEnabled() && bindEntries->isEnabled() && bindEntries->isChecked())
   510     {
   510     {
   511         QString schemeName = GameSchemes->itemText(index);
   511         QString schemeName = GameSchemes->itemText(index);
   512         for (int i = 0; i < WeaponsName->count(); i++)
   512         for (int i = 0; i < WeaponsName->count(); i++)