94 MinesNum = 3 |
94 MinesNum = 3 |
95 MinesTime = 1500 |
95 MinesTime = 1500 |
96 Explosives = 2 |
96 Explosives = 2 |
97 Delay = 3 |
97 Delay = 3 |
98 HealthCaseAmount = 50 |
98 HealthCaseAmount = 50 |
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99 -- gfTagTeam makes it easier to skip the PAotH team |
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100 GameFlags = gfTagTeam |
99 -- Disable Sudden Death |
101 -- Disable Sudden Death |
100 HealthDecrease = 0 |
102 HealthDecrease = 0 |
101 WaterRise = 0 |
103 WaterRise = 0 |
102 Map = "death01_map" |
104 Map = "death01_map" |
103 Theme = "Hell" |
105 Theme = "Hell" |
104 |
106 |
105 -- Hog Solo |
107 -- Hog Solo |
106 AddTeam(teamA.name, teamA.color, "Simple", "Island", "Default", "hedgewars") |
108 AddTeam(teamA.name, teamA.color, "Simple", "Island", "Default", "hedgewars") |
107 hero.gear = AddHog(hero.name, 0, 100, "war_desertgrenadier1") |
109 hero.gear = AddHog(hero.name, 0, 100, "war_desertgrenadier1") |
108 AnimSetGearPosition(hero.gear, hero.x, hero.y) |
110 AnimSetGearPosition(hero.gear, hero.x, hero.y) |
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111 |
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112 -- PAotH |
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113 AddTeam(teamB.name, teamB.color, "Earth", "Island", "Default", "cm_galaxy") |
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114 paoth1.gear = AddHog(paoth1.name, 0, 100, "hair_yellow") |
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115 AnimSetGearPosition(paoth1.gear, paoth1.x, paoth1.y) |
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116 HogTurnLeft(paoth1.gear, true) |
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117 SetGearAIHints(paoth1.gear, aihDoesntMatter) |
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118 paoth2.gear = AddHog(paoth2.name, 0, 100, "Glasses") |
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119 AnimSetGearPosition(paoth2.gear, paoth2.x, paoth2.y) |
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120 HogTurnLeft(paoth2.gear, true) |
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121 SetGearAIHints(paoth2.gear, aihDoesntMatter) |
109 |
122 |
110 -- Professor and Thugs |
123 -- Professor and Thugs |
111 AddTeam(teamC.name, teamC.color, "eyecross", "Island", "Default", "cm_sine") |
124 AddTeam(teamC.name, teamC.color, "eyecross", "Island", "Default", "cm_sine") |
112 professor.bot = AddHog(professor.name, 1, 300, "tophats") |
125 professor.bot = AddHog(professor.name, 1, 300, "tophats") |
113 AnimSetGearPosition(professor.bot, paoth1.x - 100, paoth1.y) |
126 AnimSetGearPosition(professor.bot, paoth1.x - 100, paoth1.y) |
121 |
134 |
122 AddTeam(teamC.name, teamC.color, "star", "Island", "Default", "cm_sine") |
135 AddTeam(teamC.name, teamC.color, "star", "Island", "Default", "cm_sine") |
123 professor.human = AddHog(professor.name, 0, 300, "tophats") |
136 professor.human = AddHog(professor.name, 0, 300, "tophats") |
124 AnimSetGearPosition(professor.human, hero.x + 70, hero.y) |
137 AnimSetGearPosition(professor.human, hero.x + 70, hero.y) |
125 HogTurnLeft(professor.human, true) |
138 HogTurnLeft(professor.human, true) |
126 |
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127 -- PAotH |
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128 AddTeam(teamB.name, teamB.color, "Earth", "Island", "Default", "cm_galaxy") |
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129 paoth1.gear = AddHog(paoth1.name, 0, 100, "hair_yellow") |
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130 AnimSetGearPosition(paoth1.gear, paoth1.x, paoth1.y) |
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131 HogTurnLeft(paoth1.gear, true) |
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132 SetGearAIHints(paoth1.gear, aihDoesntMatter) |
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133 paoth2.gear = AddHog(paoth2.name, 0, 100, "Glasses") |
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134 AnimSetGearPosition(paoth2.gear, paoth2.x, paoth2.y) |
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135 HogTurnLeft(paoth2.gear, true) |
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136 SetGearAIHints(paoth2.gear, aihDoesntMatter) |
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137 |
139 |
138 initCheckpoint("death01") |
140 initCheckpoint("death01") |
139 |
141 |
140 AnimInit(true) |
142 AnimInit(true) |
141 AnimationSetup() |
143 AnimationSetup() |