equal
deleted
inserted
replaced
48 Theme = "EarthRise" |
48 Theme = "EarthRise" |
49 -- Disable Sudden Death |
49 -- Disable Sudden Death |
50 WaterRise = 0 |
50 WaterRise = 0 |
51 HealthDecrease = 0 |
51 HealthDecrease = 0 |
52 |
52 |
53 -- Hog Solo |
53 -- Hero |
54 AddTeam(teamA.name, teamA.color, "Simple", "Island", "Default", "hedgewars") |
54 teamA.name = AddMissionTeam(teamA.color) |
55 hero.gear = AddHog(hero.name, 0, 1, "war_desertgrenadier1") |
55 hero.gear = AddMissionHog(1) |
|
56 hero.name = GetHogName(hero.gear) |
56 AnimSetGearPosition(hero.gear, hero.x, hero.y) |
57 AnimSetGearPosition(hero.gear, hero.x, hero.y) |
57 |
58 |
58 initCheckpoint("final") |
59 initCheckpoint("final") |
59 |
60 |
60 AnimInit() |
61 AnimInit() |
149 end |
150 end |
150 |
151 |
151 -------------- ACTIONS ------------------ |
152 -------------- ACTIONS ------------------ |
152 |
153 |
153 function heroDeath(gear) |
154 function heroDeath(gear) |
154 SendStat(siGameResult, loc("Hog Solo lost, try again!")) |
155 SendStat(siGameResult, string.format(loc("%s lost, try again!"), hero.name)) |
155 SendStat(siCustomAchievement, loc("You have to destroy all the explosives without dying!")) |
156 SendStat(siCustomAchievement, loc("You have to destroy all the explosives without dying!")) |
156 SendStat(siCustomAchievement, loc("Areas surrounded by a security border are indestructible.")) |
157 SendStat(siCustomAchievement, loc("Areas surrounded by a security border are indestructible.")) |
157 SendStat(siCustomAchievement, loc("Areas surrounded by a green dashed outline are portal-proof and repel portals.")) |
158 SendStat(siCustomAchievement, loc("Areas surrounded by a green dashed outline are portal-proof and repel portals.")) |
158 sendSimpleTeamRankings({teamA.name}) |
159 sendSimpleTeamRankings({teamA.name}) |
159 EndGame() |
160 EndGame() |