1105 AbstractPage(parent) |
1105 AbstractPage(parent) |
1106 { |
1106 { |
1107 QGridLayout * pageLayout = new QGridLayout(this); |
1107 QGridLayout * pageLayout = new QGridLayout(this); |
1108 |
1108 |
1109 pWeapons = new SelWeaponWidget(cAmmoNumber, this); |
1109 pWeapons = new SelWeaponWidget(cAmmoNumber, this); |
1110 pageLayout->addWidget(pWeapons, 0, 0, 1, 6); |
1110 pageLayout->addWidget(pWeapons, 0, 0, 1, 5); |
1111 |
1111 |
1112 BtnBack = addButton(":/res/Exit.png", pageLayout, 1, 0, true); |
1112 BtnBack = addButton(":/res/Exit.png", pageLayout, 1, 0, 2, 1, true); |
1113 BtnDefault = addButton(tr("Default"), pageLayout, 1, 2); |
1113 BtnDefault = addButton(tr("Default"), pageLayout, 1, 3); |
1114 BtnNew = addButton(tr("New"), pageLayout, 1, 3); |
1114 BtnNew = addButton(tr("New"), pageLayout, 1, 2); |
1115 BtnDelete = addButton(tr("Delete"), pageLayout, 1, 4); |
1115 BtnCopy = addButton(tr("Copy"), pageLayout, 2, 2); |
1116 BtnSave = addButton(":/res/Save.png", pageLayout, 1, 5, true); |
1116 BtnDelete = addButton(tr("Delete"), pageLayout, 2, 3); |
|
1117 BtnSave = addButton(":/res/Save.png", pageLayout, 1, 4, 2, 1, true); |
1117 BtnSave->setStyleSheet("QPushButton{margin: 24px 0px 0px 0px;}"); |
1118 BtnSave->setStyleSheet("QPushButton{margin: 24px 0px 0px 0px;}"); |
1118 BtnBack->setFixedHeight(BtnSave->height()); |
1119 BtnBack->setFixedHeight(BtnSave->height()); |
1119 BtnBack->setStyleSheet("QPushButton{margin-top: 31px;}"); |
1120 BtnBack->setStyleSheet("QPushButton{margin-top: 31px;}"); |
1120 |
1121 |
1121 selectWeaponSet = new QComboBox(this); |
1122 selectWeaponSet = new QComboBox(this); |
1122 pageLayout->addWidget(selectWeaponSet, 1, 1); |
1123 pageLayout->addWidget(selectWeaponSet, 1, 1, 2, 1); |
1123 |
1124 |
1124 connect(BtnDefault, SIGNAL(clicked()), pWeapons, SLOT(setDefault())); |
1125 connect(BtnDefault, SIGNAL(clicked()), pWeapons, SLOT(setDefault())); |
1125 connect(BtnSave, SIGNAL(clicked()), pWeapons, SLOT(save())); |
1126 connect(BtnSave, SIGNAL(clicked()), pWeapons, SLOT(save())); |
1126 connect(BtnNew, SIGNAL(clicked()), pWeapons, SLOT(newWeaponsName())); |
1127 connect(BtnNew, SIGNAL(clicked()), pWeapons, SLOT(newWeaponsName())); |
|
1128 connect(BtnCopy, SIGNAL(clicked()), pWeapons, SLOT(copy())); |
1127 connect(selectWeaponSet, SIGNAL(currentIndexChanged(const QString&)), pWeapons, SLOT(setWeaponsName(const QString&))); |
1129 connect(selectWeaponSet, SIGNAL(currentIndexChanged(const QString&)), pWeapons, SLOT(setWeaponsName(const QString&))); |
1128 } |
1130 } |
1129 |
1131 |
1130 PageInGame::PageInGame(QWidget* parent) : |
1132 PageInGame::PageInGame(QWidget* parent) : |
1131 AbstractPage(parent) |
1133 AbstractPage(parent) |