ChangeLog.txt
branch0.9.19
changeset 9081 7f04ad2cda54
parent 9075 201e00bafcd1
child 9108 83cc372c05d9
equal deleted inserted replaced
8932:e095e3023682 9081:7f04ad2cda54
     1 + features
     1 + features
     2 * bugfixes
     2 * bugfixes
     3 
     3 
     4 0.9.18 -> 0.9.19:
     4 0.9.18 -> 0.9.19:
     5  + new icegun weapon
     5  + New Freezer weapon - freezes terrain, water, hedgehogs, mines, cases, explosives
     6  + main graphical user interface overhaul
     6  + Saucer can aim weapons and fire underwater
     7  + up and down keys navigate in chat history
     7  + Main graphical user interface overhaul
     8  + several commands from chat available
     8  + Splashscreen on Windows *_*
     9  + support hwplay:// scheme syntax
     9  + Up and down keys navigate in chat history
    10  + supply full revision and hash information in version tag
    10  + Several commands from chat available
    11  + better set of options for driving engine
    11  + Support hwplay:// scheme syntax
    12  * rope sliding
    12  + Supply full revision and hash information in version tag
    13  * forbid kicking on 1v1 matches
    13  + Better set of options for driving engine
       
    14  + Downloadable content can now be stored in packages for easy uninstall
       
    15  + Lua scripts can load a sidecar overlay package of game resources
       
    16  + Math improvements for better performance/reliability
       
    17  + Smarter AI - now uses drill rocket accurately and is aware of barrels and dud mines.  More aggressive in infinite attack, lua can tell to target specific hogs, such as in Mutant
       
    18  + New fort, Steel Tower
       
    19  + New theme, Fruit
       
    20  + New hats - some national ones, Portal, harlequin, more animals...
       
    21  + New maps based on StarBound. SB_Bones, SB_Crystal, SB_Grassy, SB_Grove, SB_Haunty, SB_Oaks, SB_Shrooms, SB_Tentacles
       
    22  + Translation updates - Turkish, French, German, Japanese, Portuguese, Italian, Russian - Campaign french should work correctly now
       
    23  + Theme object masks
       
    24  + Easier weapon selection in shoppa. F1 will select from F5 if there are no weps in F1-F4
       
    25  + Cleaver radius shrunk to improve usability on horizontal throws
       
    26  + Map hog limit is now just a suggestion, not enforced
       
    27  + Static map theme is now just the default, can be changed
       
    28  + Themeable static maps (provide a mask.png without a map.png)
       
    29  + Split seed with '|' to keep the land shape but change the hog placement
       
    30  * You can now move out of the way when throwing a sticky mine or cleaver straight up
       
    31  * Rope sliding should behave more like pre-0.9.18 again
       
    32  * Forbid kicking on 1v1 matches
       
    33  * Desync fixes
       
    34  * Fixed fort mode
       
    35  * Making very large maps now works properly with targetted weapons
       
    36  * ParseCommand should be safe to use in Lua now, at any time
       
    37  * Fixes to many weapons. Mudball, blowtorch, explosives, cluster bomb spread, portal.
    14 
    38 
    15 0.9.17 -> 0.9.18:
    39 0.9.17 -> 0.9.18:
    16 
    40 
    17  + 'A Classic Fairytale' Campaign
    41  + 'A Classic Fairytale' Campaign
    18  + Video recorder (requires ffmpeg/libav)
    42  + Video recorder (requires ffmpeg/libav)