QTfrontend/gameuiconfig.cpp
branchsdl2transition
changeset 9701 7f6786625667
parent 9547 f9e82f34c904
child 11362 ed5a6478e710
equal deleted inserted replaced
9699:fab319c85a39 9701:7f6786625667
    84             Form->ui.pageOptions->CBResolution->setCurrentIndex(0);
    84             Form->ui.pageOptions->CBResolution->setCurrentIndex(0);
    85     }
    85     }
    86     else Form->ui.pageOptions->CBResolution->setCurrentIndex(t);
    86     else Form->ui.pageOptions->CBResolution->setCurrentIndex(t);
    87 
    87 
    88     // Default the windowed resolution to 5/6 of the screen size
    88     // Default the windowed resolution to 5/6 of the screen size
    89     int screenWidth = SDL_GetVideoInfo()->current_w * 5 / 6;
    89     QSize screenSize = SDLInteraction::instance().getCurrentResolution();
    90     int screenHeight = SDL_GetVideoInfo()->current_h * 5 / 6;
    90     screenSize *= 5.0 / 6;
    91     QString widthStr; widthStr.setNum(screenWidth);
    91 
    92     QString heightStr; heightStr.setNum(screenHeight);
    92     QString widthStr = QString::number(screenSize.width());
       
    93     QString heightStr = QString::number(screenSize.height());
    93     QString wWidth = value("video/windowedWidth", widthStr).toString();
    94     QString wWidth = value("video/windowedWidth", widthStr).toString();
    94     QString wHeight = value("video/windowedHeight", heightStr).toString();
    95     QString wHeight = value("video/windowedHeight", heightStr).toString();
    95     // If left blank reset the resolution to the default
    96     // If left blank reset the resolution to the default
    96     wWidth = (wWidth == "" ? widthStr : wWidth);
    97     wWidth = (wWidth == "" ? widthStr : wWidth);
    97     wHeight = (wHeight == "" ? heightStr : wHeight);
    98     wHeight = (wHeight == "" ? heightStr : wHeight);