hedgewars/GSHandlers.inc
changeset 5562 8056d82b4d23
parent 5533 cf32b5928cbe
child 5563 fc73b6e941f7
equal deleted inserted replaced
5561:dfbe55237c64 5562:8056d82b4d23
  2953         for i:= 0 to High(hogs) do
  2953         for i:= 0 to High(hogs) do
  2954             begin
  2954             begin
  2955             if hogs[i] <> CurrentHedgehog^.Gear then
  2955             if hogs[i] <> CurrentHedgehog^.Gear then
  2956                 begin
  2956                 begin
  2957                 //d:= Distance(Gear^.X - hogs[i]^.X, Gear^.Y - hogs[i]^.Y);
  2957                 //d:= Distance(Gear^.X - hogs[i]^.X, Gear^.Y - hogs[i]^.Y);
  2958                 hogs[i]^.dX:= _0_25 * (Gear^.X - hogs[i]^.X) / _250;
  2958                 hogs[i]^.dX:= _50 * cGravity * (Gear^.X - hogs[i]^.X) / _25;
  2959                 //if Gear^.X < hogs[i]^.X then hogs[i]^.dX.isNegative:= true;
  2959                 //if Gear^.X < hogs[i]^.X then hogs[i]^.dX.isNegative:= true;
  2960                 hogs[i]^.dY:= -_0_25;
  2960                 hogs[i]^.dY:= -_450 * cGravity;
  2961                 hogs[i]^.Active:= true;
  2961                 hogs[i]^.Active:= true;
  2962                 end
  2962                 end
  2963             end;
  2963             end;
  2964         end ;
  2964         end ;
  2965         AfterAttack;
  2965         AfterAttack;
  2988         DeleteGear(Gear)
  2988         DeleteGear(Gear)
  2989         end*)
  2989         end*)
  2990 end;
  2990 end;
  2991 
  2991 
  2992 procedure doStepSeductionWear(Gear: PGear);
  2992 procedure doStepSeductionWear(Gear: PGear);
       
  2993 var heart: PVisualGear;
  2993 begin
  2994 begin
  2994     AllInactive := false;
  2995     AllInactive := false;
  2995     inc(Gear^.Timer);
  2996     inc(Gear^.Timer);
  2996     if Gear^.Timer > 250 then
  2997     if Gear^.Timer > 250 then
  2997     begin
  2998         begin
  2998         Gear^.Timer := 0;
  2999         Gear^.Timer := 0;
  2999         inc(Gear^.Pos);
  3000         inc(Gear^.Pos);
  3000         if Gear^.Pos = 5 then
  3001         if Gear^.Pos = 5 then
  3001             PlaySound(sndYoohoo, Gear^.Hedgehog^.Team^.voicepack)
  3002             PlaySound(sndYoohoo, Gear^.Hedgehog^.Team^.voicepack)
  3002     end;
  3003         end;
  3003 
  3004 
  3004     if Gear^.Pos = 14 then
  3005     if (Gear^.Pos = 14) and (RealTicks and $3 = 0) then 
       
  3006         begin
       
  3007         heart:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtStraightShot);
       
  3008         if heart <> nil then heart^.Sprite:= sprSeduction;
       
  3009         end;
       
  3010 
       
  3011     if Gear^.Pos = 15 then
  3005         Gear^.doStep := @doStepSeductionWork
  3012         Gear^.doStep := @doStepSeductionWork
  3006 end;
  3013 end;
  3007 
  3014 
  3008 procedure doStepSeduction(Gear: PGear);
  3015 procedure doStepSeduction(Gear: PGear);
  3009 begin
  3016 begin