hedgewars/uStore.pas
changeset 5562 8056d82b4d23
parent 5518 4b0ea752dec7
child 5565 1a326ba319c9
equal deleted inserted replaced
5561:dfbe55237c64 5562:8056d82b4d23
   388 var ii: TSprite;
   388 var ii: TSprite;
   389     ai: TAmmoType;
   389     ai: TAmmoType;
   390     i, t: LongInt;
   390     i, t: LongInt;
   391 begin
   391 begin
   392     for ii:= Low(TSprite) to High(TSprite) do
   392     for ii:= Low(TSprite) to High(TSprite) do
   393     begin
   393         begin
   394         FreeTexture(SpritesData[ii].Texture);
   394         FreeTexture(SpritesData[ii].Texture);
   395         SpritesData[ii].Texture:= nil;
   395         SpritesData[ii].Texture:= nil;
   396         if SpritesData[ii].Surface <> nil then
   396         if SpritesData[ii].Surface <> nil then
   397             SDL_FreeSurface(SpritesData[ii].Surface);
   397             SDL_FreeSurface(SpritesData[ii].Surface);
   398         SpritesData[ii].Surface:= nil;
   398         SpritesData[ii].Surface:= nil;
   399     end;
   399         end;
   400     SDL_FreeSurface(MissionIcons);
   400     SDL_FreeSurface(MissionIcons);
   401     FreeTexture(ropeIconTex);
   401     FreeTexture(ropeIconTex);
   402     FreeTexture(HHTexture);
   402     FreeTexture(HHTexture);
   403     FreeTexture(PauseTexture);
   403     FreeTexture(PauseTexture);
   404     FreeTexture(ConfirmTexture);
   404     FreeTexture(ConfirmTexture);
   405     FreeTexture(SyncTexture);
   405     FreeTexture(SyncTexture);
   406     // free all ammo name textures
   406     // free all ammo name textures
   407     for ai:= Low(TAmmoType) to High(TAmmoType) do
   407     for ai:= Low(TAmmoType) to High(TAmmoType) do
   408     begin
       
   409         FreeTexture(Ammoz[ai].NameTex);
   408         FreeTexture(Ammoz[ai].NameTex);
   410     end;
   409 
   411     // free all count textures
   410     // free all count textures
   412     for i:= Low(CountTexz) to High(CountTexz) do
   411     for i:= Low(CountTexz) to High(CountTexz) do
   413     begin
       
   414         FreeTexture(CountTexz[i]);
   412         FreeTexture(CountTexz[i]);
   415     end;
   413 
   416     // free all team and hedgehog textures
   414     // free all team and hedgehog textures
   417     for t:= 0 to Pred(TeamsCount) do
   415     for t:= 0 to Pred(TeamsCount) do
   418     begin
   416     begin
   419         if TeamsArray[t] <> nil then
   417         if TeamsArray[t] <> nil then
   420         begin
   418         begin
   463 
   461 
   464     s:= filename + '.png';
   462     s:= filename + '.png';
   465     tmpsurf:= IMG_Load(Str2PChar(s));
   463     tmpsurf:= IMG_Load(Str2PChar(s));
   466 
   464 
   467     if tmpsurf = nil then
   465     if tmpsurf = nil then
   468     begin
   466         begin
   469         OutError(msgFailed, (imageFlags and ifCritical) <> 0);
   467         OutError(msgFailed, (imageFlags and ifCritical) <> 0);
   470         exit(nil)
   468         exit(nil)
   471     end;
   469         end;
   472 
   470 
   473     if ((imageFlags and ifIgnoreCaps) = 0) and ((tmpsurf^.w > MaxTextureSize) or (tmpsurf^.h > MaxTextureSize)) then
   471     if ((imageFlags and ifIgnoreCaps) = 0) and ((tmpsurf^.w > MaxTextureSize) or (tmpsurf^.h > MaxTextureSize)) then
   474     begin
   472     begin
   475         SDL_FreeSurface(tmpsurf);
   473         SDL_FreeSurface(tmpsurf);
   476         OutError(msgFailedSize, (imageFlags and ifCritical) <> 0);
   474         OutError(msgFailedSize, (imageFlags and ifCritical) <> 0);
  1004     begin
  1002     begin
  1005         Ammoz[ai].NameTex := nil;
  1003         Ammoz[ai].NameTex := nil;
  1006     end;
  1004     end;
  1007     // init all count texture pointers
  1005     // init all count texture pointers
  1008     for i:= Low(CountTexz) to High(CountTexz) do
  1006     for i:= Low(CountTexz) to High(CountTexz) do
  1009     begin
       
  1010         CountTexz[i] := nil;
  1007         CountTexz[i] := nil;
  1011     end;
       
  1012 end;
  1008 end;
  1013 
  1009 
  1014 procedure freeModule;
  1010 procedure freeModule;
  1015 begin
  1011 begin
  1016 end;
  1012 end;