project_files/HedgewarsMobile/Classes/GameInterfaceBridge.h
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     1 /*
       
     2  * Hedgewars-iOS, a Hedgewars port for iOS devices
       
     3  * Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
       
     4  *
       
     5  * This program is free software; you can redistribute it and/or modify
       
     6  * it under the terms of the GNU General Public License as published by
       
     7  * the Free Software Foundation; version 2 of the License
       
     8  *
       
     9  * This program is distributed in the hope that it will be useful,
       
    10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
       
    11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
       
    12  * GNU General Public License for more details.
       
    13  *
       
    14  * You should have received a copy of the GNU General Public License
       
    15  * along with this program; if not, write to the Free Software
       
    16  * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
       
    17  *
       
    18  * File created on 18/04/2011.
       
    19  */
       
    20 
       
    21 
       
    22 #import <Foundation/Foundation.h>
       
    23 
       
    24 typedef enum {gtNone, gtLocal, gtSave, gtNet} TGameType;
       
    25 
       
    26 @class OverlayViewController;
       
    27 @class EngineProtocolNetwork;
       
    28 
       
    29 @interface GameInterfaceBridge : NSObject {
       
    30     UIViewController *parentController;
       
    31     OverlayViewController *overlayController;
       
    32 
       
    33     NSDictionary *systemSettings;
       
    34     NSString *savePath;
       
    35     EngineProtocolNetwork *engineProtocol;
       
    36 
       
    37     NSInteger ipcPort;  // Port on which engine will listen
       
    38     TGameType gameType;
       
    39 }
       
    40 
       
    41 @property (nonatomic,retain) UIViewController *parentController;
       
    42 @property (nonatomic,retain) NSDictionary *systemSettings;
       
    43 @property (nonatomic,retain) NSString *savePath;
       
    44 
       
    45 @property (nonatomic,retain) OverlayViewController *overlayController;
       
    46 @property (nonatomic,retain) EngineProtocolNetwork *engineProtocol;
       
    47 
       
    48 @property (assign) NSInteger ipcPort;
       
    49 @property (assign) TGameType gameType;
       
    50 
       
    51 
       
    52 -(id) initWithController:(id) viewController;
       
    53 -(void) startLocalGame:(NSDictionary *)withDictionary;
       
    54 -(void) startSaveGame:(NSString *)atPath;
       
    55 -(const char **)gatherGameSettings;
       
    56 -(void) startGameEngine;
       
    57 
       
    58 /*
       
    59 @property (nonatomic, retain) NSDictionary *systemSettings;
       
    60 @property (nonatomic, retain) NSMutableArray *statsArray;
       
    61 @property (assign) BOOL menuStyle;
       
    62 
       
    63 -(id) initWithDictionary:(NSDictionary *)gameDictionary;
       
    64 -(void) engineProtocol;
       
    65 -(int) sendToEngine:(NSString *)string;
       
    66 -(int) sendToEngineNoSave:(NSString *)string;
       
    67 -(void) provideTeamData:(NSString *)teamName forHogs:(NSInteger) numberOfPlayingHogs withHealth:(NSInteger) initialHealth ofColor:(NSNumber *)teamColor;
       
    68 -(void) provideAmmoData:(NSString *)ammostoreName forPlayingTeams:(NSInteger) numberOfTeams;
       
    69 -(NSInteger) provideScheme:(NSString *)schemeName;
       
    70 
       
    71 -(const char **)getGameSettings:(NSString *)recordFile;*/
       
    72 
       
    73 @end