equal
deleted
inserted
replaced
44 // Used for sending scripts to the engine |
44 // Used for sending scripts to the engine |
45 #define MULTIPLAYER_SCRIPT_PATH "Scripts/Multiplayer/" |
45 #define MULTIPLAYER_SCRIPT_PATH "Scripts/Multiplayer/" |
46 |
46 |
47 #define WEAPONS_COUNT 55 |
47 #define WEAPONS_COUNT 55 |
48 |
48 |
|
49 // TODO allow frontend to override these? |
49 /* A merge of mikade/bugq colours w/ a bit of channel feedback */ |
50 /* A merge of mikade/bugq colours w/ a bit of channel feedback */ |
50 #define HW_TEAMCOLOR_ARRAY { UINT32_C(0xffff0204), /* red */ \ |
51 #define HW_TEAMCOLOR_ARRAY { UINT32_C(0xffff0204), /* red */ \ |
51 UINT32_C(0xff4980c1), /* blue */ \ |
52 UINT32_C(0xff4980c1), /* blue */ \ |
52 UINT32_C(0xff1de6ba), /* teal */ \ |
53 UINT32_C(0xff1de6ba), /* teal */ \ |
53 UINT32_C(0xffb541ef), /* purple */ \ |
54 UINT32_C(0xffb541ef), /* purple */ \ |