hedgewars/uVariables.pas
changeset 14566 85921db6f7c3
parent 14565 833ab5b359e5
child 14598 62dea281e4d5
equal deleted inserted replaced
14565:833ab5b359e5 14566:85921db6f7c3
  2025             NameTex: nil;
  2025             NameTex: nil;
  2026             Probability: 100;
  2026             Probability: 100;
  2027             NumberInCase: 1;
  2027             NumberInCase: 1;
  2028             Ammo: (Propz: ammoprop_NoCrosshair or
  2028             Ammo: (Propz: ammoprop_NoCrosshair or
  2029                             ammoprop_NeedTarget or
  2029                             ammoprop_NeedTarget or
  2030                             ammoprop_NoTargetAfter or
  2030                             // NoTargetAfter is handled manually in doStepPiano
  2031                             ammoprop_AttackingPut or
  2031                             ammoprop_AttackingPut or
  2032                             ammoprop_DontHold or
  2032                             ammoprop_DontHold or
  2033                             ammoprop_NotBorder or
  2033                             ammoprop_NotBorder or
  2034                             ammoprop_ForceTurnEnd;
  2034                             ammoprop_ForceTurnEnd;
  2035                 Count: 1;
  2035                 Count: 1;
  2036                 NumPerTurn: 0;
  2036                 NumPerTurn: 0;
  2037                 Timer: 0;
  2037                 Timer: 0;
  2038                 Pos: 0;
  2038                 Pos: 0;
  2039                 AmmoType: amPiano;
  2039                 AmmoType: amPiano;
  2040                 AttackVoice: sndIncoming;
  2040                 AttackVoice: sndNone; // handled in doStepPiano
  2041                 Bounciness: defaultBounciness);
  2041                 Bounciness: defaultBounciness);
  2042             Slot: 5;
  2042             Slot: 5;
  2043             TimeAfterTurn: 0;
  2043             TimeAfterTurn: 0;
  2044             minAngle: 0;
  2044             minAngle: 0;
  2045             maxAngle: 0;
  2045             maxAngle: 0;