1126 else |
1126 else |
1127 begin |
1127 begin |
1128 (* |
1128 (* |
1129 FIXME FIXME FIXME FIXME |
1129 FIXME FIXME FIXME FIXME |
1130 Something is very wrong here. |
1130 Something is very wrong here. |
1131 For some reason, if I assign voice after fort (or don't use the variable) it is empty. |
1131 For some reason, if I assign voice after the first ParseCommand, it is empty |
1132 *) |
1132 *) |
|
1133 voice:= lua_tostring(L, 5); |
1133 ParseCommand('addteam x ' + lua_tostring(L, 2) + ' ' + lua_tostring(L, 1), true); |
1134 ParseCommand('addteam x ' + lua_tostring(L, 2) + ' ' + lua_tostring(L, 1), true); |
1134 voice:= lua_tostring(L, 5); |
|
1135 ParseCommand('grave ' + lua_tostring(L, 3), true); |
1135 ParseCommand('grave ' + lua_tostring(L, 3), true); |
1136 ParseCommand('fort ' + lua_tostring(L, 4), true); |
1136 ParseCommand('fort ' + lua_tostring(L, 4), true); |
1137 ParseCommand('voicepack ' + voice, true); |
1137 ParseCommand('voicepack ' + voice, true); |
1138 if (np = 6) then ParseCommand('flag ' + lua_tostring(L, 6), true); |
1138 if (np = 6) then ParseCommand('flag ' + lua_tostring(L, 6), true); |
1139 CurrentTeam^.Binds:= DefaultBinds |
1139 CurrentTeam^.Binds:= DefaultBinds |