equal
deleted
inserted
replaced
57 SDLInteraction sdli; |
57 SDLInteraction sdli; |
58 GameUIConfig * config; |
58 GameUIConfig * config; |
59 QSettings * gameSettings; // Same file GameUIConfig points to but without the baggage. Needs sync() calls if you want to get GameUIConfig changes though |
59 QSettings * gameSettings; // Same file GameUIConfig points to but without the baggage. Needs sync() calls if you want to get GameUIConfig changes though |
60 void updateXfire(); |
60 void updateXfire(); |
61 void PlayDemoQuick(const QString & demofilename); |
61 void PlayDemoQuick(const QString & demofilename); |
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62 void exit(); |
62 |
63 |
63 private slots: |
64 private slots: |
64 void GoToSaves(); |
65 void GoToSaves(); |
65 void GoToDemos(); |
66 void GoToDemos(); |
66 void GoToNet(); |
67 void GoToNet(); |
74 void GoBack(); |
75 void GoBack(); |
75 void OpenSnapshotFolder(); |
76 void OpenSnapshotFolder(); |
76 QString getDemoArguments(); |
77 QString getDemoArguments(); |
77 void AssociateFiles(); |
78 void AssociateFiles(); |
78 void btnExitPressed(); |
79 void btnExitPressed(); |
79 void btnExitClicked(); |
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80 void IntermediateSetup(); |
80 void IntermediateSetup(); |
81 void NewTeam(); |
81 void NewTeam(); |
82 void EditTeam(const QString & teamName); |
82 void EditTeam(const QString & teamName); |
83 void AfterTeamEdit(); |
83 void AfterTeamEdit(); |
84 void DeleteTeam(const QString & teamName); |
84 void DeleteTeam(const QString & teamName); |