equal
deleted
inserted
replaced
169 GL_TEXTURE_PRIORITY = $8066; |
169 GL_TEXTURE_PRIORITY = $8066; |
170 {$ENDIF} |
170 {$ENDIF} |
171 |
171 |
172 cVisibleWater : LongInt = 128; |
172 cVisibleWater : LongInt = 128; |
173 cTeamHealthWidth : LongInt = 128; |
173 cTeamHealthWidth : LongInt = 128; |
174 cTeamHealthHeight : LongInt = 19 * HDPIScaleFactor; |
174 cTeamHealthHeight : LongInt = round(19 * HDPIScaleFactor); |
175 cGearContourThreshold : LongInt = 179; // if water opacity is higher than this, draw contour for some gears when in water |
175 cGearContourThreshold : LongInt = 179; // if water opacity is higher than this, draw contour for some gears when in water |
176 |
176 |
177 cifRandomize = $00000001; |
177 cifRandomize = $00000001; |
178 cifTheme = $00000002; |
178 cifTheme = $00000002; |
179 cifMap = $00000002; // either theme or map (or map+theme) |
179 cifMap = $00000002; // either theme or map (or map+theme) |
219 // key stuff |
219 // key stuff |
220 cKeyMaxIndex = 1600; |
220 cKeyMaxIndex = 1600; |
221 cKbdMaxIndex = 65536;//need more room for the modifier keys |
221 cKbdMaxIndex = 65536;//need more room for the modifier keys |
222 |
222 |
223 // font stuff |
223 // font stuff |
224 cFontBorder = 2 * HDPIScaleFactor; |
224 cFontBorder = round(2 * HDPIScaleFactor); |
225 cFontPadding = 2 * HDPIScaleFactor; |
225 cFontPadding = round(2 * HDPIScaleFactor); |
226 |
226 |
227 cDefaultBuildMaxDist = 256; // default max. building distance with girder/rubber |
227 cDefaultBuildMaxDist = 256; // default max. building distance with girder/rubber |
228 cResurrectorDist = 100; // effect distance of resurrector |
228 cResurrectorDist = 100; // effect distance of resurrector |
229 cSeductionDist = 250; // effect distance of seduction |
229 cSeductionDist = 250; // effect distance of seduction |
230 |
230 |