equal
deleted
inserted
replaced
355 AddAnim(dialog02) |
355 AddAnim(dialog02) |
356 elseif GetX(hero.gear) > hero.x then |
356 elseif GetX(hero.gear) > hero.x then |
357 HogTurnLeft(hero.gear, true) |
357 HogTurnLeft(hero.gear, true) |
358 AddAmmo(green1.gear, amSwitch, 100) |
358 AddAmmo(green1.gear, amSwitch, 100) |
359 AddEvent(onEscapeWin, {hero.gear}, escapeWin, {hero.gear}, 0) |
359 AddEvent(onEscapeWin, {hero.gear}, escapeWin, {hero.gear}, 0) |
360 local greenTeam = { green2, green3, green4 } |
360 local greenTeam = { green2, green3, green4, green5 } |
361 for i=1,4 do |
361 for i=1,4 do |
362 SetHogLevel(greenTeam[i].gear, 1) |
362 SetHogLevel(greenTeam[i].gear, 1) |
363 end |
363 end |
364 AddAnim(dialog03) |
364 AddAnim(dialog03) |
365 end |
365 end |