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2 #define GAMEVIEW_H |
2 #define GAMEVIEW_H |
3 |
3 |
4 #include <QPointer> |
4 #include <QPointer> |
5 #include <QQuickFramebufferObject> |
5 #include <QQuickFramebufferObject> |
6 #include <QScopedPointer> |
6 #include <QScopedPointer> |
|
7 #include <QtQmlIntegration> |
7 |
8 |
8 #include "engine_instance.h" |
9 #include "engine_instance.h" |
9 |
10 |
10 class GameView : public QQuickFramebufferObject { |
11 class GameView : public QQuickFramebufferObject { |
11 Q_OBJECT |
12 Q_OBJECT |
|
13 |
|
14 QML_ELEMENT |
12 |
15 |
13 Q_PROPERTY(EngineInstance* engineInstance READ engineInstance WRITE |
16 Q_PROPERTY(EngineInstance* engineInstance READ engineInstance WRITE |
14 setEngineInstance NOTIFY engineInstanceChanged) |
17 setEngineInstance NOTIFY engineInstanceChanged) |
15 |
18 |
16 public: |
19 public: |