rust/hedgewars-server/src/server/actions.rs
changeset 14683 932ff7683653
parent 14675 dfe652c53470
child 14686 9f98086de1b6
equal deleted inserted replaced
14682:204fb862d0e4 14683:932ff7683653
    85         {
    85         {
    86             *skip_self = true
    86             *skip_self = true
    87         }
    87         }
    88         self
    88         self
    89     }
    89     }
    90 
       
    91     pub fn action(self) -> Action {
       
    92         Send(self)
       
    93     }
       
    94 }
       
    95 
       
    96 impl Into<Action> for PendingMessage {
       
    97     fn into(self) -> Action {
       
    98         self.action()
       
    99     }
       
   100 }
    90 }
   101 
    91 
   102 impl HWServerMessage {
    92 impl HWServerMessage {
   103     pub fn send(self, client_id: ClientId) -> PendingMessage {
    93     pub fn send(self, client_id: ClientId) -> PendingMessage {
   104         PendingMessage::send(self, client_id)
    94         PendingMessage::send(self, client_id)
   110         PendingMessage::send_all(self)
   100         PendingMessage::send_all(self)
   111     }
   101     }
   112 }
   102 }
   113 
   103 
   114 pub enum Action {
   104 pub enum Action {
   115     Send(PendingMessage),
       
   116     CheckRegistered,
       
   117     JoinLobby,
       
   118     RemoveRoom(RoomId),
       
   119     MoveToRoom(RoomId),
       
   120     ChangeMaster(RoomId, Option<ClientId>),
   105     ChangeMaster(RoomId, Option<ClientId>),
   121     SendRoomUpdate(Option<String>),
   106     SendRoomUpdate(Option<String>),
   122     StartRoomGame(RoomId),
   107     StartRoomGame(RoomId),
   123     SendTeamRemovalMessage(String),
   108     SendTeamRemovalMessage(String),
   124     FinishRoomGame(RoomId),
   109     FinishRoomGame(RoomId),
   131     AddVote {
   116     AddVote {
   132         vote: bool,
   117         vote: bool,
   133         is_forced: bool,
   118         is_forced: bool,
   134     },
   119     },
   135     ApplyVoting(VoteType, RoomId),
   120     ApplyVoting(VoteType, RoomId),
   136     Warn(String),
       
   137     ProtocolError(String),
       
   138 }
   121 }
   139 
   122 
   140 use self::Action::*;
   123 use self::Action::*;
   141 
   124 
   142 pub fn run_action(server: &mut HWServer, client_id: usize, action: Action) {
   125 pub fn run_action(server: &mut HWServer, client_id: usize, action: Action) {
   143     match action {
   126     match action {
   144         Send(msg) => server.send(client_id, &msg.destination, msg.message),
       
   145         CheckRegistered => {
       
   146             let client = &server.clients[client_id];
       
   147             if client.protocol_number > 0 && client.nick != "" {
       
   148                 let has_nick_clash = server
       
   149                     .clients
       
   150                     .iter()
       
   151                     .any(|(id, c)| id != client_id && c.nick == client.nick);
       
   152 
       
   153                 let actions = if !client.is_checker() && has_nick_clash {
       
   154                     if client.protocol_number < 38 {
       
   155                         //ByeClient("Nickname is already in use".to_string())
       
   156                         vec![]
       
   157                     } else {
       
   158                         server.clients[client_id].nick.clear();
       
   159                         vec![Notice("NickAlreadyInUse".to_string()).send_self().action()]
       
   160                     }
       
   161                 } else {
       
   162                     vec![JoinLobby]
       
   163                 };
       
   164                 server.react(client_id, actions);
       
   165             }
       
   166         }
       
   167         JoinLobby => {
       
   168             server.clients[client_id].room_id = Some(server.lobby_id);
       
   169 
       
   170             let mut lobby_nicks = Vec::new();
       
   171             for (_, c) in server.clients.iter() {
       
   172                 if c.room_id.is_some() {
       
   173                     lobby_nicks.push(c.nick.clone());
       
   174                 }
       
   175             }
       
   176             let joined_msg = LobbyJoined(lobby_nicks);
       
   177 
       
   178             let everyone_msg = LobbyJoined(vec![server.clients[client_id].nick.clone()]);
       
   179             let flags_msg = ClientFlags(
       
   180                 "+i".to_string(),
       
   181                 server
       
   182                     .clients
       
   183                     .iter()
       
   184                     .filter(|(_, c)| c.room_id.is_some())
       
   185                     .map(|(_, c)| c.nick.clone())
       
   186                     .collect(),
       
   187             );
       
   188             let server_msg = ServerMessage("\u{1f994} is watching".to_string());
       
   189             let rooms_msg = Rooms(
       
   190                 server
       
   191                     .rooms
       
   192                     .iter()
       
   193                     .filter(|(id, _)| *id != server.lobby_id)
       
   194                     .flat_map(|(_, r)| r.info(r.master_id.map(|id| &server.clients[id])))
       
   195                     .collect(),
       
   196             );
       
   197             server.react(
       
   198                 client_id,
       
   199                 vec![
       
   200                     everyone_msg.send_all().but_self().action(),
       
   201                     joined_msg.send_self().action(),
       
   202                     flags_msg.send_self().action(),
       
   203                     server_msg.send_self().action(),
       
   204                     rooms_msg.send_self().action(),
       
   205                 ],
       
   206             );
       
   207         }
       
   208         RemoveRoom(room_id) => {
       
   209             let r = &mut server.rooms[room_id];
       
   210             let actions = vec![RoomRemove(r.name.clone())
       
   211                 .send_all()
       
   212                 .with_protocol(r.protocol_number)
       
   213                 .action()];
       
   214             server.rooms.remove(room_id);
       
   215             server.react(client_id, actions);
       
   216         }
       
   217         MoveToRoom(room_id) => {
       
   218             let r = &mut server.rooms[room_id];
       
   219             let c = &mut server.clients[client_id];
       
   220             r.players_number += 1;
       
   221             c.room_id = Some(room_id);
       
   222 
       
   223             let is_master = r.master_id == Some(c.id);
       
   224             c.set_is_master(is_master);
       
   225             c.set_is_ready(is_master);
       
   226             c.set_is_joined_mid_game(false);
       
   227 
       
   228             if is_master {
       
   229                 r.ready_players_number += 1;
       
   230             }
       
   231 
       
   232             let mut v = vec![
       
   233                 RoomJoined(vec![c.nick.clone()])
       
   234                     .send_all()
       
   235                     .in_room(room_id)
       
   236                     .action(),
       
   237                 ClientFlags("+i".to_string(), vec![c.nick.clone()])
       
   238                     .send_all()
       
   239                     .action(),
       
   240                 SendRoomUpdate(None),
       
   241             ];
       
   242 
       
   243             if !r.greeting.is_empty() {
       
   244                 v.push(
       
   245                     ChatMsg {
       
   246                         nick: "[greeting]".to_string(),
       
   247                         msg: r.greeting.clone(),
       
   248                     }
       
   249                     .send_self()
       
   250                     .action(),
       
   251                 );
       
   252             }
       
   253 
       
   254             if !c.is_master() {
       
   255                 let team_names: Vec<_>;
       
   256                 if let Some(ref mut info) = r.game_info {
       
   257                     c.set_is_in_game(true);
       
   258                     c.set_is_joined_mid_game(true);
       
   259 
       
   260                     {
       
   261                         let teams = info.client_teams(c.id);
       
   262                         c.teams_in_game = teams.clone().count() as u8;
       
   263                         c.clan = teams.clone().next().map(|t| t.color);
       
   264                         team_names = teams.map(|t| t.name.clone()).collect();
       
   265                     }
       
   266 
       
   267                     if !team_names.is_empty() {
       
   268                         info.left_teams.retain(|name| !team_names.contains(&name));
       
   269                         info.teams_in_game += team_names.len() as u8;
       
   270                         r.teams = info
       
   271                             .teams_at_start
       
   272                             .iter()
       
   273                             .filter(|(_, t)| !team_names.contains(&t.name))
       
   274                             .cloned()
       
   275                             .collect();
       
   276                     }
       
   277                 } else {
       
   278                     team_names = Vec::new();
       
   279                 }
       
   280 
       
   281                 v.push(SendRoomData {
       
   282                     to: client_id,
       
   283                     teams: true,
       
   284                     config: true,
       
   285                     flags: true,
       
   286                 });
       
   287 
       
   288                 if let Some(ref info) = r.game_info {
       
   289                     v.push(RunGame.send_self().action());
       
   290                     v.push(
       
   291                         ClientFlags("+g".to_string(), vec![c.nick.clone()])
       
   292                             .send_all()
       
   293                             .in_room(r.id)
       
   294                             .action(),
       
   295                     );
       
   296                     v.push(
       
   297                         ForwardEngineMessage(vec![to_engine_msg("e$spectate 1".bytes())])
       
   298                             .send_self()
       
   299                             .action(),
       
   300                     );
       
   301                     v.push(
       
   302                         ForwardEngineMessage(info.msg_log.clone())
       
   303                             .send_self()
       
   304                             .action(),
       
   305                     );
       
   306 
       
   307                     for name in &team_names {
       
   308                         v.push(
       
   309                             ForwardEngineMessage(vec![to_engine_msg(
       
   310                                 once(b'G').chain(name.bytes()),
       
   311                             )])
       
   312                             .send_all()
       
   313                             .in_room(r.id)
       
   314                             .action(),
       
   315                         );
       
   316                     }
       
   317                     if info.is_paused {
       
   318                         v.push(
       
   319                             ForwardEngineMessage(vec![to_engine_msg(once(b'I'))])
       
   320                                 .send_all()
       
   321                                 .in_room(r.id)
       
   322                                 .action(),
       
   323                         )
       
   324                     }
       
   325                 }
       
   326             }
       
   327             server.react(client_id, v);
       
   328         }
       
   329         SendRoomData {
   127         SendRoomData {
   330             to,
   128             to,
   331             teams,
   129             teams,
   332             config,
   130             config,
   333             flags,
   131             flags,
   334         } => {
   132         } => {
   335             let mut actions = Vec::new();
   133             let mut actions = Vec::new();
   336             let room_id = server.clients[client_id].room_id;
   134             let room_id = server.clients[client_id].room_id;
   337             if let Some(r) = room_id.and_then(|id| server.rooms.get(id)) {
   135             if let Some(r) = room_id.and_then(|id| server.rooms.get(id)) {
   338                 if config {
   136                 if config {
   339                     actions.push(
   137                     /*                    actions.push(
   340                         ConfigEntry("FULLMAPCONFIG".to_string(), r.map_config())
   138                         ConfigEntry("FULLMAPCONFIG".to_string(), r.map_config())
   341                             .send(to)
   139                             .send(to)
   342                             .action(),
   140                             .action(),
   343                     );
   141                     )*/
       
   142 ;
   344                     for cfg in r.game_config() {
   143                     for cfg in r.game_config() {
   345                         actions.push(cfg.to_server_msg().send(to).action());
   144                         //actions.push(cfg.to_server_msg().send(to).action());
   346                     }
   145                     }
   347                 }
   146                 }
   348                 if teams {
   147                 if teams {
   349                     let current_teams = match r.game_info {
   148                     let current_teams = match r.game_info {
   350                         Some(ref info) => &info.teams_at_start,
   149                         Some(ref info) => &info.teams_at_start,
   351                         None => &r.teams,
   150                         None => &r.teams,
   352                     };
   151                     };
   353                     for (owner_id, team) in current_teams.iter() {
   152                     for (owner_id, team) in current_teams.iter() {
   354                         actions.push(
   153                         /*actions.push(
   355                             TeamAdd(HWRoom::team_info(&server.clients[*owner_id], &team))
   154                             TeamAdd(HWRoom::team_info(&server.clients[*owner_id], &team))
   356                                 .send(to)
   155                                 .send(to)
   357                                 .action(),
   156                                 .action(),
   358                         );
   157                         );
   359                         actions.push(TeamColor(team.name.clone(), team.color).send(to).action());
   158                         actions.push(TeamColor(team.name.clone(), team.color).send(to).action());
   360                         actions.push(
   159                         actions.push(
   361                             HedgehogsNumber(team.name.clone(), team.hedgehogs_number)
   160                             HedgehogsNumber(team.name.clone(), team.hedgehogs_number)
   362                                 .send(to)
   161                                 .send(to)
   363                                 .action(),
   162                                 .action(),
   364                         );
   163                         );*/
   365                     }
   164                     }
   366                 }
   165                 }
   367                 if flags {
   166                 if flags {
   368                     if let Some(id) = r.master_id {
   167                     if let Some(id) = r.master_id {
   369                         actions.push(
   168                         /*
   370                             ClientFlags("+h".to_string(), vec![server.clients[id].nick.clone()])
   169                                                 actions.push(
   371                                 .send(to)
   170                                                     ClientFlags("+h".to_string(), vec![server.clients[id].nick.clone()])
   372                                 .action(),
   171                                                         .send(to)
   373                         );
   172                                                         .action(),
       
   173                                                 );
       
   174                         */
   374                     }
   175                     }
   375                     let nicks: Vec<_> = server
   176                     let nicks: Vec<_> = server
   376                         .clients
   177                         .clients
   377                         .iter()
   178                         .iter()
   378                         .filter(|(_, c)| c.room_id == Some(r.id) && c.is_ready())
   179                         .filter(|(_, c)| c.room_id == Some(r.id) && c.is_ready())
   379                         .map(|(_, c)| c.nick.clone())
   180                         .map(|(_, c)| c.nick.clone())
   380                         .collect();
   181                         .collect();
   381                     if !nicks.is_empty() {
   182                     if !nicks.is_empty() {
   382                         actions.push(ClientFlags("+r".to_string(), nicks).send(to).action());
   183                         /*actions.push(ClientFlags("+r".to_string(), nicks).send(to).action())*/
       
   184 ;
   383                     }
   185                     }
   384                 }
   186                 }
   385             }
   187             }
   386             server.react(client_id, actions);
   188             server.react(client_id, actions);
   387         }
   189         }
   389             let mut actions = Vec::new();
   191             let mut actions = Vec::new();
   390             if let Some(r) = server.room(client_id) {
   192             if let Some(r) = server.room(client_id) {
   391                 let mut result = None;
   193                 let mut result = None;
   392                 if let Some(ref mut voting) = r.voting {
   194                 if let Some(ref mut voting) = r.voting {
   393                     if is_forced || voting.votes.iter().all(|(id, _)| client_id != *id) {
   195                     if is_forced || voting.votes.iter().all(|(id, _)| client_id != *id) {
   394                         actions.push(
   196                         /*                        actions.push(
   395                             server_chat("Your vote has been counted.".to_string())
   197                             server_chat("Your vote has been counted.".to_string())
   396                                 .send_self()
   198                                 .send_self()
   397                                 .action(),
   199                                 .action(),
   398                         );
   200                         )*/
       
   201 ;
   399                         voting.votes.push((client_id, vote));
   202                         voting.votes.push((client_id, vote));
   400                         let i = voting.votes.iter();
   203                         let i = voting.votes.iter();
   401                         let pro = i.clone().filter(|(_, v)| *v).count();
   204                         let pro = i.clone().filter(|(_, v)| *v).count();
   402                         let contra = i.filter(|(_, v)| !*v).count();
   205                         let contra = i.filter(|(_, v)| !*v).count();
   403                         let success_quota = voting.voters.len() / 2 + 1;
   206                         let success_quota = voting.voters.len() / 2 + 1;
   406                         } else if is_forced && !vote || contra > voting.voters.len() - success_quota
   209                         } else if is_forced && !vote || contra > voting.voters.len() - success_quota
   407                         {
   210                         {
   408                             result = Some(false);
   211                             result = Some(false);
   409                         }
   212                         }
   410                     } else {
   213                     } else {
   411                         actions.push(
   214                         /*                        actions.push(
   412                             server_chat("You already have voted.".to_string())
   215                             server_chat("You already have voted.".to_string())
   413                                 .send_self()
   216                                 .send_self()
   414                                 .action(),
   217                                 .action(),
   415                         );
   218                         )*/
       
   219 ;
   416                     }
   220                     }
   417                 } else {
   221                 } else {
   418                     actions.push(
   222                     /*                    actions.push(
   419                         server_chat("There's no voting going on.".to_string())
   223                         server_chat("There's no voting going on.".to_string())
   420                             .send_self()
   224                             .send_self()
   421                             .action(),
   225                             .action(),
   422                     );
   226                     )*/
       
   227 ;
   423                 }
   228                 }
   424 
   229 
   425                 if let Some(res) = result {
   230                 if let Some(res) = result {
   426                     actions.push(
   231                     /*actions.push(
   427                         server_chat("Voting closed.".to_string())
   232                         server_chat("Voting closed.".to_string())
   428                             .send_all()
   233                             .send_all()
   429                             .in_room(r.id)
   234                             .in_room(r.id)
   430                             .action(),
   235                             .action(),
   431                     );
   236                     );*/
   432                     let voting = replace(&mut r.voting, None).unwrap();
   237                     let voting = replace(&mut r.voting, None).unwrap();
   433                     if res {
   238                     if res {
   434                         actions.push(ApplyVoting(voting.kind, r.id));
   239                         actions.push(ApplyVoting(voting.kind, r.id));
   435                     }
   240                     }
   436                 }
   241                 }
   444             match kind {
   249             match kind {
   445                 VoteType::Kick(nick) => {
   250                 VoteType::Kick(nick) => {
   446                     if let Some(c) = server.find_client(&nick) {
   251                     if let Some(c) = server.find_client(&nick) {
   447                         if c.room_id == Some(room_id) {
   252                         if c.room_id == Some(room_id) {
   448                             id = c.id;
   253                             id = c.id;
   449                             actions.push(Kicked.send_self().action());
   254                             //actions.push(Kicked.send_self().action());
   450                             //actions.push(MoveToLobby("kicked".to_string()));
   255                             //actions.push(MoveToLobby("kicked".to_string()));
   451                         }
   256                         }
   452                     }
   257                     }
   453                 }
   258                 }
   454                 VoteType::Map(None) => (),
   259                 VoteType::Map(None) => (),
   455                 VoteType::Map(Some(name)) => {
   260                 VoteType::Map(Some(name)) => {
   456                     if let Some(location) = server.rooms[room_id].load_config(&name) {
   261                     if let Some(location) = server.rooms[room_id].load_config(&name) {
   457                         actions.push(
   262                         /*actions.push(
   458                             server_chat(location.to_string())
   263                             server_chat(location.to_string())
   459                                 .send_all()
   264                                 .send_all()
   460                                 .in_room(room_id)
   265                                 .in_room(room_id)
   461                                 .action(),
   266                                 .action(),
   462                         );
   267                         );*/
   463                         actions.push(SendRoomUpdate(None));
   268                         actions.push(SendRoomUpdate(None));
   464                         for (_, c) in server.clients.iter() {
   269                         for (_, c) in server.clients.iter() {
   465                             if c.room_id == Some(room_id) {
   270                             if c.room_id == Some(room_id) {
   466                                 actions.push(SendRoomData {
   271                                 actions.push(SendRoomData {
   467                                     to: c.id,
   272                                     to: c.id,
   474                     }
   279                     }
   475                 }
   280                 }
   476                 VoteType::Pause => {
   281                 VoteType::Pause => {
   477                     if let Some(ref mut info) = server.rooms[room_id].game_info {
   282                     if let Some(ref mut info) = server.rooms[room_id].game_info {
   478                         info.is_paused = !info.is_paused;
   283                         info.is_paused = !info.is_paused;
   479                         actions.push(
   284                         /*actions.push(
   480                             server_chat("Pause toggled.".to_string())
   285                             server_chat("Pause toggled.".to_string())
   481                                 .send_all()
   286                                 .send_all()
   482                                 .in_room(room_id)
   287                                 .in_room(room_id)
   483                                 .action(),
   288                                 .action(),
   484                         );
   289                         );*/
   485                         actions.push(
   290                         /*actions.push(
   486                             ForwardEngineMessage(vec![to_engine_msg(once(b'I'))])
   291                             ForwardEngineMessage(vec![to_engine_msg(once(b'I'))])
   487                                 .send_all()
   292                                 .send_all()
   488                                 .in_room(room_id)
   293                                 .in_room(room_id)
   489                                 .action(),
   294                                 .action(),
   490                         );
   295                         );*/
   491                     }
   296                     }
   492                 }
   297                 }
   493                 VoteType::NewSeed => {
   298                 VoteType::NewSeed => {
   494                     let seed = thread_rng().gen_range(0, 1_000_000_000).to_string();
   299                     let seed = thread_rng().gen_range(0, 1_000_000_000).to_string();
   495                     let cfg = GameCfg::Seed(seed);
   300                     let cfg = GameCfg::Seed(seed);
   496                     actions.push(cfg.to_server_msg().send_all().in_room(room_id).action());
   301                     /*actions.push(cfg.to_server_msg().send_all().in_room(room_id).action());*/
   497                     server.rooms[room_id].set_config(cfg);
   302                     server.rooms[room_id].set_config(cfg);
   498                 }
   303                 }
   499                 VoteType::HedgehogsPerTeam(number) => {
   304                 VoteType::HedgehogsPerTeam(number) => {
   500                     let r = &mut server.rooms[room_id];
   305                     let r = &mut server.rooms[room_id];
   501                     let nicks = r.set_hedgehogs_number(number);
   306                     let nicks = r.set_hedgehogs_number(number);
   502                     actions.extend(nicks.into_iter().map(|n| {
   307                     /*actions.extend(nicks.into_iter().map(|n| {
   503                         HedgehogsNumber(n, number)
   308                         HedgehogsNumber(n, number)
   504                             .send_all()
   309                             .send_all()
   505                             .in_room(room_id)
   310                             .in_room(room_id)
   506                             .action()
   311                             .action()
   507                     }));
   312                     }));*/
   508                 }
   313                 }
   509             }
   314             }
   510             server.react(id, actions);
   315             server.react(id, actions);
   511         }
   316         }
   512         ChangeMaster(room_id, new_id) => {
   317         ChangeMaster(room_id, new_id) => {
   526             if let (c, Some(r)) = server.client_and_room(client_id) {
   331             if let (c, Some(r)) = server.client_and_room(client_id) {
   527                 match r.master_id {
   332                 match r.master_id {
   528                     Some(id) if id == c.id => {
   333                     Some(id) if id == c.id => {
   529                         c.set_is_master(false);
   334                         c.set_is_master(false);
   530                         r.master_id = None;
   335                         r.master_id = None;
   531                         actions.push(
   336                         /*actions.push(
   532                             ClientFlags("-h".to_string(), vec![c.nick.clone()])
   337                             ClientFlags("-h".to_string(), vec![c.nick.clone()])
   533                                 .send_all()
   338                                 .send_all()
   534                                 .in_room(r.id)
   339                                 .in_room(r.id)
   535                                 .action(),
   340                                 .action(),
   536                         );
   341                         );*/
   537                     }
   342                     }
   538                     Some(_) => unreachable!(),
   343                     Some(_) => unreachable!(),
   539                     None => {}
   344                     None => {}
   540                 }
   345                 }
   541                 r.master_id = new_id;
   346                 r.master_id = new_id;
   546                 r.set_join_restriction(false);
   351                 r.set_join_restriction(false);
   547                 r.set_team_add_restriction(false);
   352                 r.set_team_add_restriction(false);
   548                 let is_fixed = r.is_fixed();
   353                 let is_fixed = r.is_fixed();
   549                 r.set_unregistered_players_restriction(is_fixed);
   354                 r.set_unregistered_players_restriction(is_fixed);
   550                 if let Some(nick) = new_nick {
   355                 if let Some(nick) = new_nick {
   551                     actions.push(
   356                     /*actions.push(
   552                         ClientFlags("+h".to_string(), vec![nick])
   357                         ClientFlags("+h".to_string(), vec![nick])
   553                             .send_all()
   358                             .send_all()
   554                             .in_room(r.id)
   359                             .in_room(r.id)
   555                             .action(),
   360                             .action(),
   556                     );
   361                     );*/
   557                 }
   362                 }
   558             }
   363             }
   559             if let Some(id) = new_id {
   364             if let Some(id) = new_id {
   560                 server.clients[id].set_is_master(true)
   365                 server.clients[id].set_is_master(true)
   561             }
   366             }
   562             server.react(client_id, actions);
   367             server.react(client_id, actions);
   563         }
   368         }
   564         SendRoomUpdate(old_name) => {
   369         SendRoomUpdate(old_name) => {
   565             if let (c, Some(r)) = server.client_and_room(client_id) {
   370             if let (c, Some(r)) = server.client_and_room(client_id) {
   566                 let name = old_name.unwrap_or_else(|| r.name.clone());
   371                 let name = old_name.unwrap_or_else(|| r.name.clone());
   567                 let actions = vec![RoomUpdated(name, r.info(Some(&c)))
   372                 /*let actions = vec![RoomUpdated(name, r.info(Some(&c)))
   568                     .send_all()
   373                     .send_all()
   569                     .with_protocol(r.protocol_number)
   374                     .with_protocol(r.protocol_number)
   570                     .action()];
   375                     .action()];
   571                 server.react(client_id, actions);
   376                 server.react(client_id, actions);*/
   572             }
   377             }
   573         }
   378         }
   574         StartRoomGame(room_id) => {
   379         StartRoomGame(room_id) => {
   575             let actions = {
   380             let actions = {
   576                 let (room_clients, room_nicks): (Vec<_>, Vec<_>) = server
   381                 let (room_clients, room_nicks): (Vec<_>, Vec<_>) = server
   579                     .map(|(id, c)| (id, c.nick.clone()))
   384                     .map(|(id, c)| (id, c.nick.clone()))
   580                     .unzip();
   385                     .unzip();
   581                 let room = &mut server.rooms[room_id];
   386                 let room = &mut server.rooms[room_id];
   582 
   387 
   583                 if !room.has_multiple_clans() {
   388                 if !room.has_multiple_clans() {
   584                     vec![Warn(
   389                     vec![/*Warn(
   585                         "The game can't be started with less than two clans!".to_string(),
   390                         "The game can't be started with less than two clans!".to_string(),
   586                     )]
   391                     )*/]
   587                 } else if room.protocol_number <= 43
   392                 } else if room.protocol_number <= 43
   588                     && room.players_number != room.ready_players_number
   393                     && room.players_number != room.ready_players_number
   589                 {
   394                 {
   590                     vec![Warn("Not all players are ready".to_string())]
   395                     vec![/*Warn("Not all players are ready".to_string())*/]
   591                 } else if room.game_info.is_some() {
   396                 } else if room.game_info.is_some() {
   592                     vec![Warn("The game is already in progress".to_string())]
   397                     vec![/*Warn("The game is already in progress".to_string())*/]
   593                 } else {
   398                 } else {
   594                     room.start_round();
   399                     room.start_round();
   595                     for id in room_clients {
   400                     for id in room_clients {
   596                         let c = &mut server.clients[id];
   401                         let c = &mut server.clients[id];
   597                         c.set_is_in_game(false);
   402                         c.set_is_in_game(false);
   598                         c.team_indices = room.client_team_indices(c.id);
   403                         c.team_indices = room.client_team_indices(c.id);
   599                     }
   404                     }
   600                     vec![
   405                     vec![
   601                         RunGame.send_all().in_room(room.id).action(),
   406                         /*RunGame.send_all().in_room(room.id).action(),*/
   602                         SendRoomUpdate(None),
   407                         SendRoomUpdate(None),
   603                         ClientFlags("+g".to_string(), room_nicks)
   408                         /*ClientFlags("+g".to_string(), room_nicks)
   604                             .send_all()
   409                         .send_all()
   605                             .in_room(room.id)
   410                         .in_room(room.id)
   606                             .action(),
   411                         .action(),*/
   607                     ]
   412                     ]
   608                 }
   413                 }
   609             };
   414             };
   610             server.react(client_id, actions);
   415             server.react(client_id, actions);
   611         }
   416         }
   612         SendTeamRemovalMessage(team_name) => {
   417         SendTeamRemovalMessage(team_name) => {
   613             let mut actions = Vec::new();
   418             let mut actions = Vec::new();
   614             if let Some(r) = server.room(client_id) {
   419             if let Some(r) = server.room(client_id) {
   615                 if let Some(ref mut info) = r.game_info {
   420                 if let Some(ref mut info) = r.game_info {
   616                     let msg = once(b'F').chain(team_name.bytes());
   421                     let msg = once(b'F').chain(team_name.bytes());
   617                     actions.push(
   422                     /*actions.push(
   618                         ForwardEngineMessage(vec![to_engine_msg(msg)])
   423                         ForwardEngineMessage(vec![to_engine_msg(msg)])
   619                             .send_all()
   424                             .send_all()
   620                             .in_room(r.id)
   425                             .in_room(r.id)
   621                             .but_self()
   426                             .but_self()
   622                             .action(),
   427                             .action(),
   623                     );
   428                     );*/
   624                     info.teams_in_game -= 1;
   429                     info.teams_in_game -= 1;
   625                     if info.teams_in_game == 0 {
   430                     if info.teams_in_game == 0 {
   626                         actions.push(FinishRoomGame(r.id));
   431                         actions.push(FinishRoomGame(r.id));
   627                     }
   432                     }
   628                     let remove_msg = to_engine_msg(once(b'F').chain(team_name.bytes()));
   433                     let remove_msg = to_engine_msg(once(b'F').chain(team_name.bytes()));
   631                     }
   436                     }
   632                     if info.sync_msg.is_some() {
   437                     if info.sync_msg.is_some() {
   633                         info.sync_msg = None
   438                         info.sync_msg = None
   634                     }
   439                     }
   635                     info.msg_log.push(remove_msg.clone());
   440                     info.msg_log.push(remove_msg.clone());
   636                     actions.push(
   441                     /*actions.push(
   637                         ForwardEngineMessage(vec![remove_msg])
   442                         ForwardEngineMessage(vec![remove_msg])
   638                             .send_all()
   443                             .send_all()
   639                             .in_room(r.id)
   444                             .in_room(r.id)
   640                             .but_self()
   445                             .but_self()
   641                             .action(),
   446                             .action(),
   642                     );
   447                     );*/
   643                 }
   448                 }
   644             }
   449             }
   645             server.react(client_id, actions);
   450             server.react(client_id, actions);
   646         }
   451         }
   647         FinishRoomGame(room_id) => {
   452         FinishRoomGame(room_id) => {
   648             let mut actions = Vec::new();
   453             let mut actions = Vec::new();
   649 
   454 
   650             let r = &mut server.rooms[room_id];
   455             let r = &mut server.rooms[room_id];
   651             r.ready_players_number = 1;
   456             r.ready_players_number = 1;
   652             actions.push(SendRoomUpdate(None));
   457             actions.push(SendRoomUpdate(None));
   653             actions.push(RoundFinished.send_all().in_room(r.id).action());
   458             //actions.push(RoundFinished.send_all().in_room(r.id).action());
   654 
   459 
   655             if let Some(info) = replace(&mut r.game_info, None) {
   460             if let Some(info) = replace(&mut r.game_info, None) {
   656                 for (_, c) in server.clients.iter() {
   461                 for (_, c) in server.clients.iter() {
   657                     if c.room_id == Some(room_id) && c.is_joined_mid_game() {
   462                     if c.room_id == Some(room_id) && c.is_joined_mid_game() {
   658                         actions.push(SendRoomData {
   463                         actions.push(SendRoomData {
   660                             teams: false,
   465                             teams: false,
   661                             config: true,
   466                             config: true,
   662                             flags: false,
   467                             flags: false,
   663                         });
   468                         });
   664                         for name in &info.left_teams {
   469                         for name in &info.left_teams {
   665                             actions.push(TeamRemove(name.clone()).send(c.id).action());
   470                             //actions.push(TeamRemove(name.clone()).send(c.id).action());
   666                         }
   471                         }
   667                     }
   472                     }
   668                 }
   473                 }
   669             }
   474             }
   670 
   475 
   690                 let msg = if r.protocol_number < 38 {
   495                 let msg = if r.protocol_number < 38 {
   691                     LegacyReady(false, nicks)
   496                     LegacyReady(false, nicks)
   692                 } else {
   497                 } else {
   693                     ClientFlags("-r".to_string(), nicks)
   498                     ClientFlags("-r".to_string(), nicks)
   694                 };
   499                 };
   695                 actions.push(msg.send_all().in_room(room_id).action());
   500                 //actions.push(msg.send_all().in_room(room_id).action());
   696             }
   501             }
   697             server.react(client_id, actions);
   502             server.react(client_id, actions);
   698         }
   503         }
   699         Warn(msg) => {
       
   700             run_action(server, client_id, Warning(msg).send_self().action());
       
   701         }
       
   702         ProtocolError(msg) => run_action(server, client_id, Error(msg).send_self().action()),
       
   703     }
   504     }
   704 }
   505 }