679 |
679 |
680 function SetupWave3DeadAnim() |
680 function SetupWave3DeadAnim() |
681 table.insert(wave3DeadAnim, {func = AnimTurn, args = {deployedHog, "Left"}}) |
681 table.insert(wave3DeadAnim, {func = AnimTurn, args = {deployedHog, "Left"}}) |
682 table.insert(wave3DeadAnim, {func = AnimSay, args = {deployedHog, "That ought to show them!", SAY_SAY, 4000}}) |
682 table.insert(wave3DeadAnim, {func = AnimSay, args = {deployedHog, "That ought to show them!", SAY_SAY, 4000}}) |
683 table.insert(wave3DeadAnim, {func = AnimSay, args = {deployedHog, "Guys, do you think there's more of them?", SAY_SHOUT, 7000}}) |
683 table.insert(wave3DeadAnim, {func = AnimSay, args = {deployedHog, "Guys, do you think there's more of them?", SAY_SHOUT, 7000}}) |
684 table.insert(wave3DeadAnim, {func = AnimVisualGear, args = {deployedHog, unpack(nativePos[wiseNum]), vgtEvilTrace, 0, true}}) |
684 table.insert(wave3DeadAnim, {func = AnimVisualGear, args = {deployedHog, unpack(nativePos[wiseNum]), vgtFeather, 0, true, true}}) |
685 table.insert(wave3DeadAnim, {func = AnimWait, args = {deployedHog, 1000}}) |
685 table.insert(wave3DeadAnim, {func = AnimWait, args = {deployedHog, 1000}}) |
686 table.insert(wave3DeadAnim, {func = AnimSay, args = {deployedHog, "Where are they?!", SAY_THINK, 3000}}) |
686 table.insert(wave3DeadAnim, {func = AnimSay, args = {deployedHog, "Where are they?!", SAY_THINK, 3000}}) |
687 table.insert(wave3DeadAnim, {func = AnimCustomFunction, args = {deployedHog, RestoreCyborg, {}}}) |
687 table.insert(wave3DeadAnim, {func = AnimCustomFunction, args = {deployedHog, RestoreCyborg, {}}}) |
688 table.insert(wave3DeadAnim, {func = AnimOutOfNowhere, args = {cyborg, 4040, 782}}) |
688 table.insert(wave3DeadAnim, {func = AnimOutOfNowhere, args = {cyborg, 4040, 782}}) |
689 table.insert(wave3DeadAnim, {func = AnimSay, args = {cyborg, "These primitive people are so funny!", SAY_THINK, 6500}}) |
689 table.insert(wave3DeadAnim, {func = AnimSay, args = {cyborg, "These primitive people are so funny!", SAY_THINK, 6500}}) |