equal
deleted
inserted
replaced
13 m:= 1; |
13 m:= 1; |
14 if ((Gear^.State and gstHHHJump) <> 0) and not cArtillery then m:= -1; |
14 if ((Gear^.State and gstHHHJump) <> 0) and not cArtillery then m:= -1; |
15 if (Gear^.State and gstHHDeath) <> 0 then |
15 if (Gear^.State and gstHHDeath) <> 0 then |
16 begin |
16 begin |
17 DrawSprite(sprHHDeath, hwRound(Gear^.X) - 16 + WorldDx, hwRound(Gear^.Y) - 26 + WorldDy, Gear^.Pos); |
17 DrawSprite(sprHHDeath, hwRound(Gear^.X) - 16 + WorldDx, hwRound(Gear^.Y) - 26 + WorldDy, Gear^.Pos); |
|
18 Tint(HH^.Team^.Clan^.Color); |
|
19 DrawSprite(sprHHDeath, hwRound(Gear^.X) - 16 + WorldDx, hwRound(Gear^.Y) - 26 + WorldDy, Gear^.Pos + 8); |
|
20 Tint($FF, $FF, $FF, $FF); |
18 exit |
21 exit |
19 end |
22 end |
20 else if (Gear^.State and gstHHGone) <> 0 then |
23 else if (Gear^.State and gstHHGone) <> 0 then |
21 begin |
24 begin |
22 DrawRotatedF(sprTeleport, hwRound(Gear^.X) + 1 + WorldDx, hwRound(Gear^.Y) - 3 + WorldDy, Gear^.Pos, hwSign(Gear^.dX), 0); |
25 DrawRotatedF(sprTeleport, hwRound(Gear^.X) + 1 + WorldDx, hwRound(Gear^.Y) - 3 + WorldDy, Gear^.Pos, hwSign(Gear^.dX), 0); |