305 connect(ui.pageSinglePlayer->BtnDemos, SIGNAL(clicked()), this, SLOT(GoToDemos())); |
305 connect(ui.pageSinglePlayer->BtnDemos, SIGNAL(clicked()), this, SLOT(GoToDemos())); |
306 |
306 |
307 connect(ui.pageTraining, SIGNAL(startMission(const QString&)), this, SLOT(startTraining(const QString&))); |
307 connect(ui.pageTraining, SIGNAL(startMission(const QString&)), this, SLOT(startTraining(const QString&))); |
308 |
308 |
309 connect(ui.pageCampaign->BtnStartCampaign, SIGNAL(clicked()), this, SLOT(StartCampaign())); |
309 connect(ui.pageCampaign->BtnStartCampaign, SIGNAL(clicked()), this, SLOT(StartCampaign())); |
|
310 connect(ui.pageCampaign->btnPreview, SIGNAL(clicked()), this, SLOT(StartCampaign())); |
310 connect(ui.pageCampaign->CBTeam, SIGNAL(currentIndexChanged(int)), this, SLOT(UpdateCampaignPage(int))); |
311 connect(ui.pageCampaign->CBTeam, SIGNAL(currentIndexChanged(int)), this, SLOT(UpdateCampaignPage(int))); |
311 connect(ui.pageCampaign->CBCampaign, SIGNAL(currentIndexChanged(int)), this, SLOT(UpdateCampaignPage(int))); |
312 connect(ui.pageCampaign->CBCampaign, SIGNAL(currentIndexChanged(int)), this, SLOT(UpdateCampaignPage(int))); |
312 connect(ui.pageCampaign->CBMission, SIGNAL(currentIndexChanged(int)), this, SLOT(UpdateCampaignPageMission(int))); |
313 connect(ui.pageCampaign->CBMission, SIGNAL(currentIndexChanged(int)), this, SLOT(UpdateCampaignPageMission(int))); |
313 |
314 |
314 connect(ui.pageSelectWeapon->BtnDelete, SIGNAL(clicked()), |
315 connect(ui.pageSelectWeapon->BtnDelete, SIGNAL(clicked()), |