882 amBee: DrawSpriteRotatedF(sprHandBee, hx, hy, (RealTicks div 125) mod 4, sign, aangle); |
882 amBee: DrawSpriteRotatedF(sprHandBee, hx, hy, (RealTicks div 125) mod 4, sign, aangle); |
883 amFlamethrower: DrawSpriteRotatedF(sprHandFlamethrower, hx, hy, (RealTicks div 125) mod 4, sign, aangle); |
883 amFlamethrower: DrawSpriteRotatedF(sprHandFlamethrower, hx, hy, (RealTicks div 125) mod 4, sign, aangle); |
884 amLandGun: DrawSpriteRotated(sprHandLandGun, hx, hy, sign, aangle); |
884 amLandGun: DrawSpriteRotated(sprHandLandGun, hx, hy, sign, aangle); |
885 amIceGun: DrawSpriteRotated(sprIceGun, hx, hy, sign, aangle); |
885 amIceGun: DrawSpriteRotated(sprIceGun, hx, hy, sign, aangle); |
886 amResurrector: DrawCircle(ox, oy, 98, 4, $F5, $DB, $35, $AA); // I'd rather not like to hardcode 100 here |
886 amResurrector: DrawCircle(ox, oy, 98, 4, $F5, $DB, $35, $AA); // I'd rather not like to hardcode 100 here |
887 amFirePunch: DrawSpriteRotatedF(sprFirepunch, hx + 6 * sign + 1, hy - 5, (RealTicks div 50) mod 16, sign, 0); |
887 amFirePunch: DrawSpriteRotatedF(sprFirePunch, hx + 6 * sign + 1, hy - 5, (RealTicks div 50) mod 16, sign, 0); |
888 end; |
888 end; |
889 |
889 |
890 case amt of |
890 case amt of |
891 amAirAttack, |
891 amAirAttack, |
892 amNapalm, |
892 amNapalm, |