hedgewars/uGearsRender.pas
changeset 15061 984c427297bb
parent 15060 9dbbb4bc1dcd
child 15089 24994035a0e0
equal deleted inserted replaced
15060:9dbbb4bc1dcd 15061:984c427297bb
   882                 amBee: DrawSpriteRotatedF(sprHandBee, hx, hy, (RealTicks div 125) mod 4, sign, aangle);
   882                 amBee: DrawSpriteRotatedF(sprHandBee, hx, hy, (RealTicks div 125) mod 4, sign, aangle);
   883                 amFlamethrower: DrawSpriteRotatedF(sprHandFlamethrower, hx, hy, (RealTicks div 125) mod 4, sign, aangle);
   883                 amFlamethrower: DrawSpriteRotatedF(sprHandFlamethrower, hx, hy, (RealTicks div 125) mod 4, sign, aangle);
   884                 amLandGun: DrawSpriteRotated(sprHandLandGun, hx, hy, sign, aangle);
   884                 amLandGun: DrawSpriteRotated(sprHandLandGun, hx, hy, sign, aangle);
   885                 amIceGun: DrawSpriteRotated(sprIceGun, hx, hy, sign, aangle);
   885                 amIceGun: DrawSpriteRotated(sprIceGun, hx, hy, sign, aangle);
   886                 amResurrector: DrawCircle(ox, oy, 98, 4, $F5, $DB, $35, $AA); // I'd rather not like to hardcode 100 here
   886                 amResurrector: DrawCircle(ox, oy, 98, 4, $F5, $DB, $35, $AA); // I'd rather not like to hardcode 100 here
   887                 amFirePunch: DrawSpriteRotatedF(sprFirepunch, hx + 6 * sign + 1, hy - 5, (RealTicks div 50) mod 16, sign, 0);
   887                 amFirePunch: DrawSpriteRotatedF(sprFirePunch, hx + 6 * sign + 1, hy - 5, (RealTicks div 50) mod 16, sign, 0);
   888             end;
   888             end;
   889 
   889 
   890             case amt of
   890             case amt of
   891                 amAirAttack,
   891                 amAirAttack,
   892                 amNapalm,
   892                 amNapalm,