hedgewars/uGearsHandlersMess.pas
changeset 10589 98ea597e5cd9
parent 10586 dbb77726f0c6
child 10591 9a9f0cbb10b2
equal deleted inserted replaced
10588:6189bb1c903d 10589:98ea597e5cd9
  4768 
  4768 
  4769             flame:= AddGear(gx, gy, gtFlame, gstTmpFlag,
  4769             flame:= AddGear(gx, gy, gtFlame, gstTmpFlag,
  4770                     SignAs(AngleSin(HHGear^.Angle) * speed, HHGear^.dX) + rx,
  4770                     SignAs(AngleSin(HHGear^.Angle) * speed, HHGear^.dX) + rx,
  4771                     AngleCos(HHGear^.Angle) * ( - speed) + ry, 0);
  4771                     AngleCos(HHGear^.Angle) * ( - speed) + ry, 0);
  4772             flame^.CollisionMask:= lfNotCurrentMask;
  4772             flame^.CollisionMask:= lfNotCurrentMask;
  4773             flame^.FlightTime:= 500;
  4773             //flame^.FlightTime:= 500;  use the default huge value to avoid sticky flame suddenly being damaging as opposed to other flames
  4774 
  4774 
  4775             if (Gear^.Health mod 30) = 0 then
  4775             if (Gear^.Health mod 30) = 0 then
  4776                 begin
  4776                 begin
  4777                 flame:= AddGear(gx, gy, gtFlame, 0,
  4777                 flame:= AddGear(gx, gy, gtFlame, 0,
  4778                         SignAs(AngleSin(HHGear^.Angle) * speed, HHGear^.dX) + rx,
  4778                         SignAs(AngleSin(HHGear^.Angle) * speed, HHGear^.dX) + rx,
  4779                         AngleCos(HHGear^.Angle) * ( - speed) + ry, 0);
  4779                         AngleCos(HHGear^.Angle) * ( - speed) + ry, 0);
  4780                 flame^.CollisionMask:= lfNotCurrentMask;
  4780                 flame^.CollisionMask:= lfNotCurrentMask;
  4781 		flame^.FlightTime:= 500;
  4781 		//flame^.FlightTime:= 500;
  4782                 end
  4782                 end
  4783             end;
  4783             end;
  4784         Gear^.Timer:= Gear^.Tag
  4784         Gear^.Timer:= Gear^.Tag
  4785         end;
  4785         end;
  4786 
  4786