rust/landgen/src/outline.rs
changeset 13908 9a1f1e8170f2
child 13921 939641cdb94f
equal deleted inserted replaced
13907:c36aaa30be98 13908:9a1f1e8170f2
       
     1 pub struct Point {
       
     2     x: i32,
       
     3     y: i32,
       
     4 }
       
     5 
       
     6 pub struct Outline {
       
     7     points: Vec<Point>,
       
     8 }
       
     9 
       
    10 fn check_intersect(v1: &Point, v2: &Point, v3: &Point, v4: &Point) -> bool {
       
    11     let dm: i32 = (v4.y - v3.y) * (v2.x - v1.x) - (v4.x - v3.x) * (v2.y - v1.y);
       
    12 
       
    13     if dm == 0 {
       
    14         return false;
       
    15     }
       
    16 
       
    17     let c1: i32 = (v4.x - v3.x) * (v1.y - v3.y) - (v4.y - v3.y) * (v1.x - v3.x);
       
    18 
       
    19     if dm > 0 {
       
    20         if (c1 < 0) || (c1 > dm) {
       
    21             return false;
       
    22         }
       
    23     } else {
       
    24         if (c1 > 0) || (c1 < dm) {
       
    25             return false;
       
    26         }
       
    27     }
       
    28 
       
    29     let c2: i32 = (v2.x - v3.x) * (v1.y - v3.y) - (v2.y - v3.y) * (v1.x - v3.x);
       
    30 
       
    31     if dm > 0 {
       
    32         if (c2 < 0) || (c2 > dm) {
       
    33             return false;
       
    34         }
       
    35     } else {
       
    36         if (c2 > 0) || (c2 < dm) {
       
    37             return false;
       
    38         }
       
    39     }
       
    40 
       
    41     true
       
    42 }
       
    43 
       
    44 impl Outline {
       
    45     fn check_intersects_self_at_index(&self, index: usize) -> bool {
       
    46         if index <= 0 || index > self.points.len() {
       
    47             return false;
       
    48         }
       
    49 
       
    50         for i in 1..=self.points.len() - 3 {
       
    51             if i <= index - 1 || i >= index + 2 {
       
    52                 if i != index - 1 && check_intersect(
       
    53                     &self.points[index],
       
    54                     &self.points[index - 1],
       
    55                     &self.points[i],
       
    56                     &self.points[i - 1],
       
    57                 ) {
       
    58                     return true;
       
    59                 }
       
    60                 if i != index + 2 && check_intersect(
       
    61                     &self.points[index],
       
    62                     &self.points[index + 1],
       
    63                     &self.points[i],
       
    64                     &self.points[i - 1],
       
    65                 ) {
       
    66                     return true;
       
    67                 }
       
    68             }
       
    69         }
       
    70 
       
    71         false
       
    72     }
       
    73 }
       
    74 
       
    75 #[cfg(test)]
       
    76 #[test]
       
    77 fn intersection() {
       
    78     let p1 = Point{x: 0, y: 0};
       
    79     let p2 = Point{x: 0, y: 10};
       
    80     let p3 = Point{x: -5, y: 5};
       
    81     let p4 = Point{x: 5, y: 5};
       
    82     let p5 = Point{x: 5, y: 16};
       
    83 
       
    84     assert!(check_intersect(&p1, &p2, &p3, &p4));
       
    85     assert!(!check_intersect(&p1, &p2, &p3, &p5));
       
    86 }