equal
deleted
inserted
replaced
67 rqLowRes = $00000001; // use half land array |
67 rqLowRes = $00000001; // use half land array |
68 rqBlurryLand = $00000002; // downscaled terrain |
68 rqBlurryLand = $00000002; // downscaled terrain |
69 rqNoBackground= $00000004; // don't draw background |
69 rqNoBackground= $00000004; // don't draw background |
70 rqSimpleRope = $00000008; // draw rope using lines only |
70 rqSimpleRope = $00000008; // draw rope using lines only |
71 rq2DWater = $00000010; // disable 3D water effect |
71 rq2DWater = $00000010; // disable 3D water effect |
72 rqFancyBoom = $00000020; // no fancy explosion effects |
72 rqAntiBoom = $00000020; // no fancy explosion effects |
73 rqKillFlakes = $00000040; // no flakes |
73 rqKillFlakes = $00000040; // no flakes |
74 rqSlowMenu = $00000080; // ammomenu appears with no animation |
74 rqSlowMenu = $00000080; // ammomenu appears with no animation |
75 rqPlainSplash = $00000100; // no droplets |
75 rqPlainSplash = $00000100; // no droplets |
76 rqClampLess = $00000200; // don't clamp textures |
76 rqClampLess = $00000200; // don't clamp textures |
77 rqTooltipsOff = $00000400; // tooltips are not drawn |
77 rqTooltipsOff = $00000400; // tooltips are not drawn |