equal
deleted
inserted
replaced
1239 |
1239 |
1240 if (GameFlags and gfArtillery) <> 0 then |
1240 if (GameFlags and gfArtillery) <> 0 then |
1241 cArtillery:= true; |
1241 cArtillery:= true; |
1242 |
1242 |
1243 if not hasBorder and ((Theme = 'Snow') or (Theme = 'Christmas')) then |
1243 if not hasBorder and ((Theme = 'Snow') or (Theme = 'Christmas')) then |
1244 begin |
|
1245 for i:= 0 to Pred(vobCount*2) do |
1244 for i:= 0 to Pred(vobCount*2) do |
1246 AddGear(GetRandom(LAND_WIDTH+1024)-512, LAND_HEIGHT - GetRandom(LAND_HEIGHT div 2), gtFlake, 0, _0, _0, 0); |
1245 AddGear(GetRandom(LAND_WIDTH+1024)-512, LAND_HEIGHT - GetRandom(LAND_HEIGHT div 2), gtFlake, 0, _0, _0, 0); |
1247 //disableLandBack:= true |
|
1248 end |
|
1249 end; |
1246 end; |
1250 |
1247 |
1251 procedure doMakeExplosion(X, Y, Radius: LongInt; AttackingHog: PHedgehog; Mask: Longword; const Tint: LongWord); |
1248 procedure doMakeExplosion(X, Y, Radius: LongInt; AttackingHog: PHedgehog; Mask: Longword; const Tint: LongWord); |
1252 var Gear: PGear; |
1249 var Gear: PGear; |
1253 dmg, dmgRadius, dmgBase: LongInt; |
1250 dmg, dmgRadius, dmgBase: LongInt; |