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1 #include "gameconfig.h" |
1 #include "gameconfig.h" |
2 |
2 |
3 GameConfig::GameConfig(QObject *parent) : QObject(parent) |
3 GameConfig::GameConfig() |
4 { |
4 { |
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5 m_arguments |
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6 << "" |
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7 << "--internal" |
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8 << "--landpreview"; |
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9 } |
5 |
10 |
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11 const char** GameConfig::argv() const |
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12 { |
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13 m_argv.resize(m_arguments.size()); |
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14 |
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15 for (int i = 0; i < m_arguments.size(); ++i) |
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16 m_argv[i] = m_arguments[i].data(); |
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17 |
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18 return m_argv.data(); |
6 } |
19 } |
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20 |
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21 int GameConfig::argc() const |
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22 { |
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23 return m_arguments.size(); |
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24 } |
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25 |
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26 void GameConfig::clear() |
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27 { |
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28 m_arguments.clear(); |
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29 m_cfg.clear(); |
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30 } |
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31 |
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32 void GameConfig::cmdSeed(const QByteArray& seed) |
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33 { |
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34 cfgAppend("eseed " + seed); |
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35 } |
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36 |
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37 void GameConfig::cmdMapgen(int mapgen) |
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38 { |
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39 cfgAppend("e$mapgen " + QByteArray::number(mapgen)); |
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40 } |
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41 |
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42 void GameConfig::cfgAppend(const QByteArray& cmd) |
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43 { |
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44 quint8 len = cmd.size(); |
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45 m_cfg.append(QByteArray::fromRawData(reinterpret_cast<const char*>(&len), 1) + cmd); |
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46 } |