equal
deleted
inserted
replaced
319 if random(2) = 0 then |
319 if random(2) = 0 then |
320 dx := -dx; |
320 dx := -dx; |
321 Frame:= 0; |
321 Frame:= 0; |
322 FrameTicks:= random(750) + 1250; |
322 FrameTicks:= random(750) + 1250; |
323 State:= ord(sprSnowDust); |
323 State:= ord(sprSnowDust); |
|
324 end; |
|
325 vgtNoPlaceWarn: |
|
326 begin |
|
327 FrameTicks:= 2000; |
|
328 Tint:= $FF0000FF; |
|
329 Scale:= 1.0; |
324 end; |
330 end; |
325 end; |
331 end; |
326 |
332 |
327 if State <> 0 then |
333 if State <> 0 then |
328 gear^.State:= State; |
334 gear^.State:= State; |
361 else |
367 else |
362 begin |
368 begin |
363 gear^.Scale:= 0.4; |
369 gear^.Scale:= 0.4; |
364 gear^.Layer:= 4 |
370 gear^.Layer:= 4 |
365 end; |
371 end; |
|
372 vgtNoPlaceWarn: gear^.Layer:= 6; |
366 |
373 |
367 // 0: this layer is very distant in the background when in stereo |
374 // 0: this layer is very distant in the background when in stereo |
368 vgtTeamHealthSorter, |
375 vgtTeamHealthSorter, |
369 vgtSmoothWindBar: gear^.Layer:= 0; |
376 vgtSmoothWindBar: gear^.Layer:= 0; |
370 |
377 |