hedgewars/uScript.pas
changeset 4546 a6402b8c2b24
parent 4533 8d35c3e0e6ba
child 4590 d9fed5a816e9
equal deleted inserted replaced
4545:180d703cfdd0 4546:a6402b8c2b24
   379             vg^.Y:= lua_tointeger(L, 3);
   379             vg^.Y:= lua_tointeger(L, 3);
   380             vg^.dX:= lua_tonumber(L, 4);
   380             vg^.dX:= lua_tonumber(L, 4);
   381             vg^.dY:= lua_tonumber(L, 5);
   381             vg^.dY:= lua_tonumber(L, 5);
   382             vg^.Angle:= lua_tonumber(L, 6);
   382             vg^.Angle:= lua_tonumber(L, 6);
   383             vg^.Frame:= lua_tointeger(L, 7);
   383             vg^.Frame:= lua_tointeger(L, 7);
   384             vg^.FrameTicks:= lua_tointeger(L, 8);
   384             if lua_tointeger(L, 8) <> 0 then vg^.FrameTicks:= lua_tointeger(L, 8);  // find a better way to do this. maybe need to break all these up.
   385             vg^.State:= lua_tointeger(L, 9);
   385             vg^.State:= lua_tointeger(L, 9);
   386             vg^.Timer:= lua_tointeger(L, 10);
   386             vg^.Timer:= lua_tointeger(L, 10);
   387             vg^.Tint:= lua_tointeger(L, 11);
   387             vg^.Tint:= lua_tointeger(L, 11);
   388             end
   388             end
   389         end;
   389         end;