QTfrontend/ammoSchemeModel.cpp
changeset 5180 a881cd3d3163
parent 5026 e83d4552625f
child 5717 6d513913b7a9
equal deleted inserted replaced
5178:f3cc6119f1fe 5180:a881cd3d3163
    84         ;
    84         ;
    85 
    85 
    86     numberOfDefaultSchemes = predefSchemesNames.size();
    86     numberOfDefaultSchemes = predefSchemesNames.size();
    87 
    87 
    88     spNames = QStringList()
    88     spNames = QStringList()
    89         << "name"             //  0
    89         << "name"                //  0
    90         << "fortsmode"        //  1
    90         << "fortsmode"           //  1
    91         << "divteams"         //  2
    91         << "divteams"            //  2
    92         << "solidland"        //  3
    92         << "solidland"           //  3
    93         << "border"           //  4
    93         << "border"              //  4
    94         << "lowgrav"          //  5
    94         << "lowgrav"             //  5
    95         << "laser"            //  6
    95         << "laser"               //  6
    96         << "invulnerability"  //  7
    96         << "invulnerability"     //  7
    97         << "resethealth"      //  8
    97         << "resethealth"         //  8
    98         << "vampiric"         //  9
    98         << "vampiric"            //  9
    99         << "karma"            // 10
    99         << "karma"               // 10
   100         << "artillery"        // 11
   100         << "artillery"           // 11
   101         << "randomorder"      // 12
   101         << "randomorder"         // 12
   102         << "king"             // 13
   102         << "king"                // 13
   103         << "placehog"         // 14
   103         << "placehog"            // 14
   104         << "sharedammo"       // 15
   104         << "sharedammo"          // 15
   105         << "disablegirders"   // 16
   105         << "disablegirders"      // 16
   106         << "disablelandobjects" // 17
   106         << "disablelandobjects"  // 17
   107         << "aisurvival"       // 18
   107         << "aisurvival"          // 18
   108         << "infattack"        // 19
   108         << "infattack"           // 19
   109         << "resetweps"        // 20
   109         << "resetweps"           // 20
   110         << "perhogammo"       // 21
   110         << "perhogammo"          // 21
   111         << "disablewind"      // 22
   111         << "disablewind"         // 22
   112         << "morewind"         // 23
   112         << "morewind"            // 23
   113         << "tagteam"          // 24
   113         << "tagteam"             // 24
   114         << "damagefactor"     // 25
   114         << "damagefactor"        // 25
   115         << "turntime"         // 26
   115         << "turntime"            // 26
   116         << "health"           // 27
   116         << "health"              // 27
   117         << "suddendeath"      // 28
   117         << "suddendeath"         // 28
   118         << "caseprobability"  // 29
   118         << "caseprobability"     // 29
   119         << "minestime"        // 30
   119         << "minestime"           // 30
   120         << "minesnum"         // 31
   120         << "minesnum"            // 31
   121         << "minedudpct"       // 32
   121         << "minedudpct"          // 32
   122         << "explosives"       // 33
   122         << "explosives"          // 33
   123         << "healthprobability" // 34
   123         << "healthprobability"   // 34
   124         << "healthcaseamount" // 35
   124         << "healthcaseamount"    // 35
   125         << "waterrise"        // 36
   125         << "waterrise"           // 36
   126         << "healthdecrease"   // 37
   126         << "healthdecrease"      // 37
   127         << "ropepct"          // 38 
   127         << "ropepct"             // 38
   128         << "getawaytime"      // 39 
   128         << "getawaytime"         // 39
   129         ;
   129         ;
   130 
   130 
   131     QList<QVariant> proMode;
   131     QList<QVariant> proMode;
   132     proMode
   132     proMode
   133         << predefSchemesNames[1]   // name           0
   133         << predefSchemesNames[1]   // name           0
   206         << QVariant(1)             // case prob      29
   206         << QVariant(1)             // case prob      29
   207         << QVariant(3)             // mines time     30
   207         << QVariant(3)             // mines time     30
   208         << QVariant(0)             // mines number   31
   208         << QVariant(0)             // mines number   31
   209         << QVariant(0)             // mine dud pct   32
   209         << QVariant(0)             // mine dud pct   32
   210         << QVariant(0)             // explosives     33
   210         << QVariant(0)             // explosives     33
   211         << QVariant(0)            // health case pct 34
   211         << QVariant(0)             // health case pct 34
   212         << QVariant(25)            // health case amt 35
   212         << QVariant(25)            // health case amt 35
   213         << QVariant(47)            // water rise amt 36
   213         << QVariant(47)            // water rise amt 36
   214         << QVariant(5)             // health dec amt 37
   214         << QVariant(5)             // health dec amt 37
   215         << QVariant(100)           // rope modfier   38 
   215         << QVariant(100)           // rope modfier   38 
   216         << QVariant(100)           // get away time  39 
   216         << QVariant(100)           // get away time  39 
   287         << QVariant(false)         // no wind        22
   287         << QVariant(false)         // no wind        22
   288         << QVariant(false)         // more wind      23
   288         << QVariant(false)         // more wind      23
   289         << QVariant(false)         // tag team       24
   289         << QVariant(false)         // tag team       24
   290         << QVariant(100)           // damage modfier 25
   290         << QVariant(100)           // damage modfier 25
   291         << QVariant(30)            // turn time      26
   291         << QVariant(30)            // turn time      26
   292         << QVariant(50)           // init health    27
   292         << QVariant(50)            // init health    27
   293         << QVariant(15)            // sudden death   28
   293         << QVariant(15)            // sudden death   28
   294         << QVariant(0)             // case prob      29
   294         << QVariant(0)             // case prob      29
   295         << QVariant(0)             // mines time     30
   295         << QVariant(0)             // mines time     30
   296         << QVariant(80)             // mines number   31
   296         << QVariant(80)            // mines number   31
   297         << QVariant(0)             // mine dud pct   32
   297         << QVariant(0)             // mine dud pct   32
   298         << QVariant(0)             // explosives     33
   298         << QVariant(0)             // explosives     33
   299         << QVariant(35)            // health case pct 34
   299         << QVariant(35)            // health case pct 34
   300         << QVariant(25)            // health case amt 35
   300         << QVariant(25)            // health case amt 35
   301         << QVariant(47)            // water rise amt 36
   301         << QVariant(47)            // water rise amt 36
   337         << QVariant(15)            // sudden death   28
   337         << QVariant(15)            // sudden death   28
   338         << QVariant(0)             // case prob      29
   338         << QVariant(0)             // case prob      29
   339         << QVariant(0)             // mines time     30
   339         << QVariant(0)             // mines time     30
   340         << QVariant(0)             // mines number   31
   340         << QVariant(0)             // mines number   31
   341         << QVariant(0)             // mine dud pct   32
   341         << QVariant(0)             // mine dud pct   32
   342         << QVariant(80)             // explosives     33
   342         << QVariant(80)            // explosives     33
   343         << QVariant(35)            // health case pct 34
   343         << QVariant(35)            // health case pct 34
   344         << QVariant(25)            // health case amt 35
   344         << QVariant(25)            // health case amt 35
   345         << QVariant(47)            // water rise amt 36
   345         << QVariant(47)            // water rise amt 36
   346         << QVariant(5)             // health dec amt 37
   346         << QVariant(5)             // health dec amt 37
   347         << QVariant(100)           // rope modfier   38    
   347         << QVariant(100)           // rope modfier   38    
   379         << QVariant(30)            // turn time      26
   379         << QVariant(30)            // turn time      26
   380         << QVariant(100)           // init health    27
   380         << QVariant(100)           // init health    27
   381         << QVariant(15)            // sudden death   28
   381         << QVariant(15)            // sudden death   28
   382         << QVariant(5)             // case prob      29
   382         << QVariant(5)             // case prob      29
   383         << QVariant(3)             // mines time     30
   383         << QVariant(3)             // mines time     30
   384         << QVariant(10)             // mines number   31
   384         << QVariant(10)            // mines number   31
   385         << QVariant(10)             // mine dud pct   32
   385         << QVariant(10)            // mine dud pct   32
   386         << QVariant(10)             // explosives     33
   386         << QVariant(10)            // explosives     33
   387         << QVariant(35)            // health case pct 34
   387         << QVariant(35)            // health case pct 34
   388         << QVariant(25)            // health case amt 35
   388         << QVariant(25)            // health case amt 35
   389         << QVariant(47)            // water rise amt 36
   389         << QVariant(47)            // water rise amt 36
   390         << QVariant(5)             // health dec amt 37
   390         << QVariant(5)             // health dec amt 37
   391         << QVariant(100)           // rope modfier   38     
   391         << QVariant(100)           // rope modfier   38     
   468         << QVariant(100)           // init health    27
   468         << QVariant(100)           // init health    27
   469         << QVariant(15)            // sudden death   28
   469         << QVariant(15)            // sudden death   28
   470         << QVariant(5)             // case prob      29
   470         << QVariant(5)             // case prob      29
   471         << QVariant(3)             // mines time     30
   471         << QVariant(3)             // mines time     30
   472         << QVariant(5)             // mines number   31
   472         << QVariant(5)             // mines number   31
   473         << QVariant(10)             // mine dud pct   32
   473         << QVariant(10)            // mine dud pct   32
   474         << QVariant(2)             // explosives     33
   474         << QVariant(2)             // explosives     33
   475         << QVariant(35)            // health case pct 34
   475         << QVariant(35)            // health case pct 34
   476         << QVariant(30)            // health case amt 35
   476         << QVariant(30)            // health case amt 35
   477         << QVariant(0)            // water rise amt 36
   477         << QVariant(0)             // water rise amt 36
   478         << QVariant(0)             // health dec amt 37
   478         << QVariant(0)             // health dec amt 37
   479         << QVariant(100)           // rope modfier   38 
   479         << QVariant(100)           // rope modfier   38 
   480         << QVariant(100)           // get away time  39 
   480         << QVariant(100)           // get away time  39 
   481         ;
   481         ;
   482 
   482