project_files/HedgewarsMobile/Classes/CommodityFunctions.m
changeset 3598 a8aa06bae895
parent 3573 c84067629035
child 3621 a8ddf681ba7d
equal deleted inserted replaced
3597:978c30ef50fc 3598:a8aa06bae895
    52                                                    attributes:nil 
    52                                                    attributes:nil 
    53                                                         error:NULL];
    53                                                         error:NULL];
    54     }
    54     }
    55     
    55     
    56     NSDictionary *theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys:
    56     NSDictionary *theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys:
    57                                @"9391929422199121032235111001201000000211190911",@"ammostore_initialqt",
    57                                @"9391929422199121032235111001201000000211110111",@"ammostore_initialqt",
    58                                @"0405040541600655546554464776576666666155501000",@"ammostore_probability",
    58 // rope on itouch              @"0000099999000000000000000000000099900000099999",@"ammostore_initialqt",
       
    59                                @"0405040541600655546554464776576666666155510111",@"ammostore_probability",
    59                                @"0000000000000205500000040007004000000000200000",@"ammostore_delay",
    60                                @"0000000000000205500000040007004000000000200000",@"ammostore_delay",
    60                                @"1311110312111111123114111111111111111211101111",@"ammostore_crate", nil];
    61                                @"1311110312111111123114111111111111111211111111",@"ammostore_crate", nil];
    61     
    62     
    62     NSString *weaponFile = [[NSString alloc] initWithFormat:@"%@/%@.plist", weaponsDirectory, nameWithoutExt];
    63     NSString *weaponFile = [[NSString alloc] initWithFormat:@"%@/%@.plist", weaponsDirectory, nameWithoutExt];
    63     
    64     
    64     [theWeapon writeToFile:weaponFile atomically:YES];
    65     [theWeapon writeToFile:weaponFile atomically:YES];
    65     [weaponFile release];
    66     [weaponFile release];