5 // Created by Vittorio on 19/06/10. |
5 // Created by Vittorio on 19/06/10. |
6 // Copyright 2010 __MyCompanyName__. All rights reserved. |
6 // Copyright 2010 __MyCompanyName__. All rights reserved. |
7 // |
7 // |
8 |
8 |
9 #import "SingleWeaponViewController.h" |
9 #import "SingleWeaponViewController.h" |
10 |
10 #import "WeaponCellView.h" |
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11 #import "CommodityFunctions.h" |
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12 #import "UIImageExtra.h" |
11 |
13 |
12 @implementation SingleWeaponViewController |
14 @implementation SingleWeaponViewController |
13 |
15 @synthesize ammoStoreImage, ammoNames; |
14 |
16 |
15 #pragma mark - |
17 -(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation { |
16 #pragma mark Initialization |
18 return rotationManager(interfaceOrientation); |
17 |
19 } |
18 /* |
20 |
19 - (id)initWithStyle:(UITableViewStyle)style { |
21 #pragma mark - |
20 // Override initWithStyle: if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad. |
22 #pragma mark View lifecycle |
21 if ((self = [super initWithStyle:style])) { |
23 -(void) viewDidLoad { |
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24 [super viewDidLoad]; |
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25 |
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26 NSArray *array = [[NSArray alloc] initWithObjects: |
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27 NSLocalizedString(@"Grenade",@""), |
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28 NSLocalizedString(@"Cluster Bomb",@""), |
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29 NSLocalizedString(@"Bazooka",@""), |
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30 NSLocalizedString(@"Homing Bee",@""), |
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31 NSLocalizedString(@"Shotgun",@""), |
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32 NSLocalizedString(@"Pick Hammer",@""), |
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33 NSLocalizedString(@"Skip",@""), |
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34 NSLocalizedString(@"Rope",@""), |
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35 NSLocalizedString(@"Mine",@""), |
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36 NSLocalizedString(@"Deagle",@""), |
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37 NSLocalizedString(@"Dynamite",@""), |
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38 NSLocalizedString(@"Fire Punch",@""), |
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39 NSLocalizedString(@"Slash",@""), |
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40 NSLocalizedString(@"Baseball bat",@""), |
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41 NSLocalizedString(@"Parachute",@""), |
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42 NSLocalizedString(@"Air Attack",@""), |
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43 NSLocalizedString(@"Mines Attack",@""), |
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44 NSLocalizedString(@"Blow Torch",@""), |
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45 NSLocalizedString(@"Construction",@""), |
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46 NSLocalizedString(@"Teleport",@""), |
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47 NSLocalizedString(@"Switch Hedgehog",@""), |
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48 NSLocalizedString(@"Mortar",@""), |
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49 NSLocalizedString(@"Kamikaze",@""), |
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50 NSLocalizedString(@"Cake",@""), |
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51 NSLocalizedString(@"Seduction",@""), |
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52 NSLocalizedString(@"Watermelon Bomb",@""), |
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53 NSLocalizedString(@"Hellish Hand Grenade",@""), |
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54 NSLocalizedString(@"Napalm Attack",@""), |
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55 NSLocalizedString(@"Drill Rocket",@""), |
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56 NSLocalizedString(@"Ballgun",@""), |
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57 NSLocalizedString(@"RC Plane",@""), |
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58 NSLocalizedString(@"Low Gravity",@""), |
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59 NSLocalizedString(@"Extra Damage",@""), |
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60 NSLocalizedString(@"Invulnerable",@""), |
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61 NSLocalizedString(@"Extra Time",@""), |
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62 NSLocalizedString(@"Laser Sight",@""), |
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63 NSLocalizedString(@"Vampirism",@""), |
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64 NSLocalizedString(@"Sniper Rifle",@""), |
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65 NSLocalizedString(@"Flying Saucer",@""), |
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66 NSLocalizedString(@"Molotov Cocktail",@""), |
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67 NSLocalizedString(@"Birdy",@""), |
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68 NSLocalizedString(@"Portable Portal Device",@""), |
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69 NSLocalizedString(@"Piano Attack",@""), |
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70 NSLocalizedString(@"Old Limburger",@""), |
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71 NSLocalizedString(@"Sine Gun",@""), |
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72 NSLocalizedString(@"Flamethrower",@""), |
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73 nil]; |
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74 self.ammoNames = array; |
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75 [array release]; |
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76 |
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77 ammoSize = [self.ammoNames count]; |
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78 quantity = (char *)malloc(sizeof(char)*ammoSize); |
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79 probability = (char *)malloc(sizeof(char)*ammoSize); |
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80 delay = (char *)malloc(sizeof(char)*ammoSize); |
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81 crateness = (char *)malloc(sizeof(char)*ammoSize); |
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82 |
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83 NSString *str = [NSString stringWithFormat:@"%@/AmmoMenu/Ammos.png",GRAPHICS_DIRECTORY()]; |
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84 UIImage *img = [[UIImage alloc] initWithContentsOfFile:str]; |
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85 self.ammoStoreImage = img; |
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86 [img release]; |
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87 |
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88 self.tableView.rowHeight = 75; |
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89 } |
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90 |
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91 -(void) viewWillAppear:(BOOL) animated { |
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92 [super viewWillAppear:animated]; |
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93 |
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94 NSString *ammoFile = [[NSString alloc] initWithFormat:@"%@/%@.plist",WEAPONS_DIRECTORY(),self.title]; |
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95 NSDictionary *weapon = [[NSDictionary alloc] initWithContentsOfFile:ammoFile]; |
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96 [ammoFile release]; |
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97 |
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98 const char *tmp1 = [[weapon objectForKey:@"ammostore_initialqt"] UTF8String]; |
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99 const char *tmp2 = [[weapon objectForKey:@"ammostore_probability"] UTF8String]; |
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100 const char *tmp3 = [[weapon objectForKey:@"ammostore_delay"] UTF8String]; |
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101 const char *tmp4 = [[weapon objectForKey:@"ammostore_crate"] UTF8String]; |
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102 [weapon release]; |
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103 |
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104 // if the new weaponset is diffrent from the older we need to update it replacing |
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105 // the missing ammos with 0 quantity |
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106 int oldlen = strlen(tmp1); |
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107 for (int i = 0; i < oldlen; i++) { |
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108 quantity[i] = tmp1[i]; |
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109 probability[i] = tmp2[i]; |
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110 delay[i] = tmp3[i]; |
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111 crateness[i] = tmp4[i]; |
22 } |
112 } |
23 return self; |
113 for (int i = oldlen; i < ammoSize; i++) { |
24 } |
114 quantity[i] = '0'; |
25 */ |
115 probability[i] = '0'; |
26 |
116 delay[i] = '0'; |
27 |
117 crateness[i] = '0'; |
28 #pragma mark - |
118 } |
29 #pragma mark View lifecycle |
119 |
30 |
120 [self.tableView reloadData]; |
31 /* |
121 } |
32 - (void)viewDidLoad { |
122 |
33 [super viewDidLoad]; |
123 -(void) viewWillDisappear:(BOOL) animated { |
34 |
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35 // Uncomment the following line to preserve selection between presentations. |
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36 self.clearsSelectionOnViewWillAppear = NO; |
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37 |
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38 // Uncomment the following line to display an Edit button in the navigation bar for this view controller. |
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39 // self.navigationItem.rightBarButtonItem = self.editButtonItem; |
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40 } |
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41 */ |
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42 |
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43 /* |
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44 - (void)viewWillAppear:(BOOL)animated { |
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45 [super viewWillAppear:animated]; |
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46 } |
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47 */ |
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48 /* |
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49 - (void)viewDidAppear:(BOOL)animated { |
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50 [super viewDidAppear:animated]; |
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51 } |
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52 */ |
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53 /* |
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54 - (void)viewWillDisappear:(BOOL)animated { |
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55 [super viewWillDisappear:animated]; |
124 [super viewWillDisappear:animated]; |
56 } |
125 |
57 */ |
126 NSString *quantityStr = [NSString stringWithUTF8String:quantity]; |
58 /* |
127 NSString *probabilityStr = [NSString stringWithUTF8String:probability]; |
59 - (void)viewDidDisappear:(BOOL)animated { |
128 NSString *delayStr = [NSString stringWithUTF8String:delay]; |
60 [super viewDidDisappear:animated]; |
129 NSString *cratenessStr = [NSString stringWithUTF8String:crateness]; |
61 } |
130 |
62 */ |
131 NSDictionary *weapon = [[NSDictionary alloc] initWithObjectsAndKeys: |
63 /* |
132 [NSNumber numberWithInt:CURRENT_AMMOSIZE],@"version", |
64 // Override to allow orientations other than the default portrait orientation. |
133 quantityStr,@"ammostore_initialqt", |
65 - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { |
134 probabilityStr,@"ammostore_probability", |
66 // Return YES for supported orientations |
135 delayStr,@"ammostore_delay", |
67 return (interfaceOrientation == UIInterfaceOrientationPortrait); |
136 cratenessStr,@"ammostore_crate", nil]; |
68 } |
137 |
69 */ |
138 NSString *ammoFile = [[NSString alloc] initWithFormat:@"%@/%@.plist",WEAPONS_DIRECTORY(),self.title]; |
70 |
139 [weapon writeToFile:ammoFile atomically:YES]; |
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140 [ammoFile release]; |
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141 [weapon release]; |
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142 } |
71 |
143 |
72 #pragma mark - |
144 #pragma mark - |
73 #pragma mark Table view data source |
145 #pragma mark Table view data source |
74 |
146 -(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView { |
75 - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { |
147 return 1; |
76 // Return the number of sections. |
148 } |
77 return 0; |
149 |
78 } |
150 |
79 |
151 -(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { |
80 |
152 return ammoSize; |
81 - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { |
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82 // Return the number of rows in the section. |
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83 return 0; |
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84 } |
153 } |
85 |
154 |
86 |
155 |
87 // Customize the appearance of table view cells. |
156 // Customize the appearance of table view cells. |
88 - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { |
157 -(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { |
89 |
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90 static NSString *CellIdentifier = @"Cell"; |
158 static NSString *CellIdentifier = @"Cell"; |
91 |
159 NSInteger row = [indexPath row]; |
92 UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; |
160 |
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161 WeaponCellView *cell = (WeaponCellView *)[tableView dequeueReusableCellWithIdentifier:CellIdentifier]; |
93 if (cell == nil) { |
162 if (cell == nil) { |
94 cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; |
163 cell = [[[WeaponCellView alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; |
95 } |
164 } |
96 |
165 |
97 // Configure the cell... |
166 int x = ((row*32)/1024)*32; |
98 |
167 int y = (row*32)%1024; |
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168 |
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169 UIImage *img = [[self.ammoStoreImage cutAt:CGRectMake(x, y, 32, 32)] makeRoundCornersOfSize:CGSizeMake(7, 7)]; |
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170 cell.weaponIcon.image = img; |
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171 cell.weaponName.text = [ammoNames objectAtIndex:row]; |
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172 |
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173 cell.initialQt.titleLabel.text = [NSString stringWithFormat:@"%c",quantity[row]]; |
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174 cell.probability.titleLabel.text = [NSString stringWithFormat:@"%c",probability[row]]; |
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175 cell.delay.titleLabel.text = [NSString stringWithFormat:@"%c",delay[row]]; |
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176 cell.initialQt.titleLabel.text = [NSString stringWithFormat:@"%c",crateness[row]]; |
99 return cell; |
177 return cell; |
100 } |
178 } |
101 |
179 |
102 |
180 |
103 /* |
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104 // Override to support conditional editing of the table view. |
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105 - (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath { |
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106 // Return NO if you do not want the specified item to be editable. |
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107 return YES; |
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108 } |
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109 */ |
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110 |
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111 |
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112 /* |
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113 // Override to support editing the table view. |
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114 - (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath { |
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115 |
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116 if (editingStyle == UITableViewCellEditingStyleDelete) { |
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117 // Delete the row from the data source |
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118 [tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:YES]; |
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119 } |
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120 else if (editingStyle == UITableViewCellEditingStyleInsert) { |
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121 // Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view |
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122 } |
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123 } |
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124 */ |
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125 |
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126 |
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127 /* |
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128 // Override to support rearranging the table view. |
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129 - (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)fromIndexPath toIndexPath:(NSIndexPath *)toIndexPath { |
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130 } |
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131 */ |
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132 |
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133 |
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134 /* |
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135 // Override to support conditional rearranging of the table view. |
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136 - (BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath { |
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137 // Return NO if you do not want the item to be re-orderable. |
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138 return YES; |
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139 } |
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140 */ |
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141 |
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142 |
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143 #pragma mark - |
181 #pragma mark - |
144 #pragma mark Table view delegate |
182 #pragma mark Table view delegate |
145 |
183 -(void) tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { |
146 - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { |
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147 // Navigation logic may go here. Create and push another view controller. |
184 // Navigation logic may go here. Create and push another view controller. |
148 /* |
185 /* |
149 <#DetailViewController#> *detailViewController = [[<#DetailViewController#> alloc] initWithNibName:@"<#Nib name#>" bundle:nil]; |
186 <#DetailViewController#> *detailViewController = [[<#DetailViewController#> alloc] initWithNibName:@"<#Nib name#>" bundle:nil]; |
150 // ... |
187 // ... |
151 // Pass the selected object to the new view controller. |
188 // Pass the selected object to the new view controller. |