273 QLabel *winLabelX = new QLabel(groupGame); |
273 QLabel *winLabelX = new QLabel(groupGame); |
274 winLabelX->setText("x"); // decorational x |
274 winLabelX->setText("x"); // decorational x |
275 winLabelX->setFixedWidth(40); |
275 winLabelX->setFixedWidth(40); |
276 winLabelX->setAlignment(Qt::AlignCenter); |
276 winLabelX->setAlignment(Qt::AlignCenter); |
277 |
277 |
278 windowWidthEdit = new QLineEdit(groupGame); |
278 // TODO: less random max. also: |
279 windowWidthEdit->setValidator(new QIntValidator(this)); |
279 // make some min/max-consts, shared with engine? |
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280 windowWidthEdit = new QSpinBox(groupGame); |
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281 windowWidthEdit->setRange(640, 102400); |
280 windowWidthEdit->setFixedSize(55, CBResolution->height()); |
282 windowWidthEdit->setFixedSize(55, CBResolution->height()); |
281 windowHeightEdit = new QLineEdit(groupGame); |
283 windowHeightEdit = new QSpinBox(groupGame); |
282 windowHeightEdit->setValidator(new QIntValidator(this)); |
284 windowHeightEdit->setRange(480, 102400); |
283 windowHeightEdit->setFixedSize(55, CBResolution->height()); |
285 windowHeightEdit->setFixedSize(55, CBResolution->height()); |
284 |
286 |
285 winResLayout->addWidget(windowWidthEdit, 0); |
287 winResLayout->addWidget(windowWidthEdit, 0); |
286 winResLayout->addWidget(winLabelX, 0); |
288 winResLayout->addWidget(winLabelX, 0); |
287 winResLayout->addWidget(windowHeightEdit, 0); |
289 winResLayout->addWidget(windowHeightEdit, 0); |