equal
deleted
inserted
replaced
152 glGenTextures(1, @Surface2Tex^.id); |
152 glGenTextures(1, @Surface2Tex^.id); |
153 |
153 |
154 glBindTexture(GL_TEXTURE_2D, Surface2Tex^.id); |
154 glBindTexture(GL_TEXTURE_2D, Surface2Tex^.id); |
155 |
155 |
156 if SDL_MustLock(surf) then |
156 if SDL_MustLock(surf) then |
157 SDLTry(SDL_LockSurface(surf) >= 0, true); |
157 SDLTry(SDL_LockSurface(surf) >= 0, 'Lock surface', true); |
158 |
158 |
159 fromP4:= Surf^.pixels; |
159 fromP4:= Surf^.pixels; |
160 |
160 |
161 if GrayScale then |
161 if GrayScale then |
162 Surface2GrayScale(Surf); |
162 Surface2GrayScale(Surf); |