hedgewars/uVisualGearsList.pas
changeset 14584 ab79cd4a7382
parent 14572 34e810295d08
child 14657 b390479f24c1
equal deleted inserted replaced
14583:914f04315f21 14584:ab79cd4a7382
    31 
    31 
    32 const
    32 const
    33     cExplFrameTicks = 110;
    33     cExplFrameTicks = 110;
    34 
    34 
    35 var VGCounter: LongWord;
    35 var VGCounter: LongWord;
    36     VisualGearLayers: array[0..6] of PVisualGear;
    36     VisualGearLayersStart: array[0..6] of PVisualGear;
       
    37     VisualGearLayersEnd: array[0..6] of PVisualGear;
    37 
    38 
    38 implementation
    39 implementation
    39 uses uCollisions, uFloat, uVariables, uConsts, uTextures, uVisualGearsHandlers, uScript;
    40 uses uCollisions, uFloat, uVariables, uConsts, uTextures, uVisualGearsHandlers, uScript;
    40 
    41 
    41 function AddVisualGear(X, Y: LongInt; Kind: TVisualGearType): PVisualGear; inline;
    42 function AddVisualGear(X, Y: LongInt; Kind: TVisualGearType): PVisualGear; inline;
   426     vgtCircle: gear^.Layer:= 2
   427     vgtCircle: gear^.Layer:= 2
   427 end;
   428 end;
   428 
   429 
   429 if Layer <> -1 then gear^.Layer:= Layer;
   430 if Layer <> -1 then gear^.Layer:= Layer;
   430 
   431 
   431 if VisualGearLayers[gear^.Layer] <> nil then
   432 if VisualGearLayersStart[gear^.Layer] = nil then
       
   433     VisualGearLayersStart[gear^.Layer]:= gear;
       
   434 
       
   435 if VisualGearLayersEnd[gear^.Layer] <> nil then
   432     begin
   436     begin
   433     VisualGearLayers[gear^.Layer]^.PrevGear:= gear;
   437     VisualGearLayersEnd[gear^.Layer]^.NextGear:= gear;
   434     gear^.NextGear:= VisualGearLayers[gear^.Layer]
   438     gear^.PrevGear:= VisualGearLayersEnd[gear^.Layer]
   435     end;
   439     end;
   436 VisualGearLayers[gear^.Layer]:= gear;
   440 VisualGearLayersEnd[gear^.Layer]:= gear;
   437 
   441 
   438 AddVisualGear:= gear;
   442 AddVisualGear:= gear;
   439 ScriptCall('onVisualGearAdd', gear^.uid);
   443 ScriptCall('onVisualGearAdd', gear^.uid);
   440 end;
   444 end;
   441 
   445 
   442 procedure DeleteVisualGear(Gear: PVisualGear);
   446 procedure DeleteVisualGear(Gear: PVisualGear);
   443 begin
   447 begin
   444     ScriptCall('onVisualGearDelete', Gear^.uid);
   448     ScriptCall('onVisualGearDelete', Gear^.uid);
   445     FreeAndNilTexture(Gear^.Tex);
   449     FreeAndNilTexture(Gear^.Tex);
   446 
   450 
   447     if Gear^.NextGear <> nil then
   451     if (Gear^.NextGear = nil) and (Gear^.PrevGear = nil) then
   448         Gear^.NextGear^.PrevGear:= Gear^.PrevGear;
   452         begin
       
   453         VisualGearLayersStart[Gear^.Layer]:= nil;
       
   454         VisualGearLayersEnd[Gear^.Layer]:= nil;
       
   455         end;
   449     if Gear^.PrevGear <> nil then
   456     if Gear^.PrevGear <> nil then
   450         Gear^.PrevGear^.NextGear:= Gear^.NextGear
   457         Gear^.PrevGear^.NextGear:= Gear^.NextGear
   451     else
   458     else if Gear^.NextGear <> nil then
   452         VisualGearLayers[Gear^.Layer]:= Gear^.NextGear;
   459         VisualGearLayersStart[Gear^.Layer]:= Gear^.NextGear;
       
   460     if Gear^.NextGear <> nil then
       
   461         Gear^.NextGear^.PrevGear:= Gear^.PrevGear
       
   462     else if Gear^.PrevGear <> nil then
       
   463         VisualGearLayersEnd[Gear^.Layer]:= Gear^.PrevGear;
   453 
   464 
   454     if lastVisualGearByUID = Gear then
   465     if lastVisualGearByUID = Gear then
   455         lastVisualGearByUID:= nil;
   466         lastVisualGearByUID:= nil;
   456 
   467 
   457     Dispose(Gear);
   468     Dispose(Gear);
   470     exit
   481     exit
   471     end;
   482     end;
   472 // search in an order that is more likely to return layers they actually use.  Could perhaps track statistically AddVisualGear in uScript, since that is most likely the ones they want
   483 // search in an order that is more likely to return layers they actually use.  Could perhaps track statistically AddVisualGear in uScript, since that is most likely the ones they want
   473 for i:= 2 to 5 do
   484 for i:= 2 to 5 do
   474     begin
   485     begin
   475     vg:= VisualGearLayers[i mod 4];
   486     vg:= VisualGearLayersStart[i mod 4];
   476     while vg <> nil do
   487     while vg <> nil do
   477         begin
   488         begin
   478         if vg^.uid = uid then
   489         if vg^.uid = uid then
   479             begin
   490             begin
   480             lastVisualGearByUID:= vg;
   491             lastVisualGearByUID:= vg;