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1 |
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2 |
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3 attribute vec2 vertex; |
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4 attribute vec2 texcoord; |
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5 attribute vec4 colors; |
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6 |
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7 varying vec2 tex; |
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8 |
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9 uniform mat4 mvp; |
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10 |
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11 void main() |
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12 { |
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13 vec4 p = mvp * vec4(vertex, 0.0, 1.0); |
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14 gl_Position = p; |
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15 tex = texcoord; |
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16 } |