105 amShotgun: begin |
105 amShotgun: begin |
106 PlaySound(sndShotgunReload, false); |
106 PlaySound(sndShotgunReload, false); |
107 CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtShotgunShot, 0, xx * _0_5, yy * _0_5, 0); |
107 CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtShotgunShot, 0, xx * _0_5, yy * _0_5, 0); |
108 end; |
108 end; |
109 amPickHammer: CurAmmoGear:= AddGear(hwRound(Gear^.X), hwRound(Gear^.Y) + cHHRadius, gtPickHammer, 0, _0, _0, 0); |
109 amPickHammer: CurAmmoGear:= AddGear(hwRound(Gear^.X), hwRound(Gear^.Y) + cHHRadius, gtPickHammer, 0, _0, _0, 0); |
110 amSkip: begin |
110 amSkip: ParseCommand('/skip', true); |
111 TurnTimeLeft:= 0; |
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112 PlaySound(sndBoring, false) |
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113 end; |
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114 amRope: CurAmmoGear:= AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtRope, 0, xx, yy, 0); |
111 amRope: CurAmmoGear:= AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtRope, 0, xx, yy, 0); |
115 amMine: begin |
112 amMine: begin |
116 AddGear(hwRound(X) + hwSign(dX) * 7, hwRound(Y), gtMine, 0, SignAs(_0_02, dX), _0, 3000); |
113 AddGear(hwRound(X) + hwSign(dX) * 7, hwRound(Y), gtMine, 0, SignAs(_0_02, dX), _0, 3000); |
117 PlaySound(sndLaugh, false) |
114 PlaySound(sndLaugh, false) |
118 end; |
115 end; |