hedgewars/HHHandlers.inc
changeset 866 ac6f6c95c23f
parent 865 a4a5ec6c61d4
child 868 4884bce5e5eb
equal deleted inserted replaced
865:a4a5ec6c61d4 866:ac6f6c95c23f
   105                       amShotgun: begin
   105                       amShotgun: begin
   106                                  PlaySound(sndShotgunReload, false);
   106                                  PlaySound(sndShotgunReload, false);
   107                                  CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtShotgunShot,  0, xx * _0_5, yy * _0_5, 0);
   107                                  CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtShotgunShot,  0, xx * _0_5, yy * _0_5, 0);
   108                                  end;
   108                                  end;
   109                    amPickHammer: CurAmmoGear:= AddGear(hwRound(Gear^.X), hwRound(Gear^.Y) + cHHRadius, gtPickHammer, 0, _0, _0, 0);
   109                    amPickHammer: CurAmmoGear:= AddGear(hwRound(Gear^.X), hwRound(Gear^.Y) + cHHRadius, gtPickHammer, 0, _0, _0, 0);
   110                          amSkip: begin
   110                          amSkip: ParseCommand('/skip', true);
   111                                  TurnTimeLeft:= 0;
       
   112                                  PlaySound(sndBoring, false)
       
   113                                  end;
       
   114                          amRope: CurAmmoGear:= AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtRope, 0, xx, yy, 0);
   111                          amRope: CurAmmoGear:= AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtRope, 0, xx, yy, 0);
   115                          amMine: begin
   112                          amMine: begin
   116                                  AddGear(hwRound(X) + hwSign(dX) * 7, hwRound(Y), gtMine, 0, SignAs(_0_02, dX), _0, 3000);
   113                                  AddGear(hwRound(X) + hwSign(dX) * 7, hwRound(Y), gtMine, 0, SignAs(_0_02, dX), _0, 3000);
   117                                  PlaySound(sndLaugh, false)
   114                                  PlaySound(sndLaugh, false)
   118                                  end;
   115                                  end;