equal
deleted
inserted
replaced
69 |
69 |
70 else if DamageClan <> 0 then |
70 else if DamageClan <> 0 then |
71 if DamageTotal > DamageClan then |
71 if DamageTotal > DamageClan then |
72 PlaySound(sndNutter, false) |
72 PlaySound(sndNutter, false) |
73 else |
73 else |
74 PlaySound(sndSameTeam, false) |
74 if random(2) = 0 then |
|
75 PlaySound(sndSameTeam, false) |
|
76 else |
|
77 PlaySound(sndTraitor, false) |
75 |
78 |
76 else if DamageGiven <> 0 then |
79 else if DamageGiven <> 0 then PlaySound(sndRegret, false) |
77 |
80 |
78 else if AmmoDamagingUsed then PlaySound(sndMissed, false); |
81 else if AmmoDamagingUsed then PlaySound(sndMissed, false); |
79 |
82 |
80 Gear:= GearsList; |
83 Gear:= GearsList; |
81 while Gear <> nil do |
84 while Gear <> nil do |