146 sndPiano0, sndPiano1, sndPiano2, sndPiano3, sndPiano4, sndPiano5, sndPiano6, sndPiano7, |
146 sndPiano0, sndPiano1, sndPiano2, sndPiano3, sndPiano4, sndPiano5, sndPiano6, sndPiano7, |
147 sndPiano8, sndSkip, sndSineGun, sndOoff1, sndOoff2, sndOoff3, sndWhack, |
147 sndPiano8, sndSkip, sndSineGun, sndOoff1, sndOoff2, sndOoff3, sndWhack, |
148 sndComeonthen, sndParachute, sndBump, sndResurrector, sndPlane, sndTardis, sndFrozenHogImpact, |
148 sndComeonthen, sndParachute, sndBump, sndResurrector, sndPlane, sndTardis, sndFrozenHogImpact, |
149 sndIceBeam, sndHogFreeze, sndAirMineImpact, sndKnifeImpact, sndExtraTime, sndLaserSight, |
149 sndIceBeam, sndHogFreeze, sndAirMineImpact, sndKnifeImpact, sndExtraTime, sndLaserSight, |
150 sndInvulnerable, sndJetpackLaunch, sndJetpackBoost, sndPortalShot, sndPortalSwitch, |
150 sndInvulnerable, sndJetpackLaunch, sndJetpackBoost, sndPortalShot, sndPortalSwitch, |
151 sndPortalOpen, sndBlowTorch, sndCountdown1, sndCountdown2, sndCountdown3, sndCountdown4 |
151 sndPortalOpen, sndBlowTorch, sndCountdown1, sndCountdown2, sndCountdown3, sndCountdown4, |
152 ); |
152 sndDuckDrop, sndDuckWater, sndDuckDie); |
153 |
153 |
154 // Available ammo types to be used by hedgehogs |
154 // Available ammo types to be used by hedgehogs |
155 TAmmoType = (amNothing, amGrenade, amClusterBomb, amBazooka, amBee, amShotgun, amPickHammer, // 6 |
155 TAmmoType = (amNothing, amGrenade, amClusterBomb, amBazooka, amBee, amShotgun, amPickHammer, // 6 |
156 amSkip, amRope, amMine, amDEagle, amDynamite, amFirePunch, amWhip, // 13 |
156 amSkip, amRope, amMine, amDEagle, amDynamite, amFirePunch, amWhip, // 13 |
157 amBaseballBat, amParachute, amAirAttack, amMineStrike, amBlowTorch, // 18 |
157 amBaseballBat, amParachute, amAirAttack, amMineStrike, amBlowTorch, // 18 |